[ Updates] mod grass

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JankoPL
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Joined: 11 Apr 2016 20:10
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Re: [ Updates] mod grass

#51 Post by JankoPL » 30 Oct 2020 00:04

Great :) Big Thanks :)

EDIT:

Errors from log :(

00:00:23.467 : <ERROR> [unit] File '<D:/Profile SCS/Euro Truck Simulator 2/mod/grass_2.0_2k_Going_East_Scandinavia.scs | >/def/world/vegetation_model.dr.sii', line 4:
00:00:23.467 : <ERROR> [unit] The unit name 'vegetmodel.pine.lodgepole.small01.id' is already taken by an existing unit (of type 'vegetation_model').
00:00:23.467 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/vegetation_model.dr.sii)
00:00:23.467 : <ERROR> Data error. (/def/world/vegetation_model.sii)
00:00:23.523 : <WARNING> Ignoring obsolete attribute 'distance_type' of unit 'model.122' (of type 'model_def').
Win: 10 PRO current build
CPU: Intel i-5 8600K 3.60GHz boosted to 4.20GHz
Ram: 32Gb
GPU: Palit GTX 1060 6Gb Boosted to 2088 MHz
Motherboard: GIGABYTE Z370 AORUS Gaming K3-CF
HDD: Samsung SSD 970 EVO 500GB


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JankoPL
Posts: 201
Joined: 11 Apr 2016 20:10
Location: Chrzanów
Contact:

Re: [ Updates] mod grass

#53 Post by JankoPL » 17 Nov 2020 15:40

@juninho944 Only things right now are this : 00:00:22.661 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/model2/vegetation/tree_balt/trees_denye_balt.dds' with size 44739372
and add description text to mod file :) Poland looks great. Thanks for great work :)
Win: 10 PRO current build
CPU: Intel i-5 8600K 3.60GHz boosted to 4.20GHz
Ram: 32Gb
GPU: Palit GTX 1060 6Gb Boosted to 2088 MHz
Motherboard: GIGABYTE Z370 AORUS Gaming K3-CF
HDD: Samsung SSD 970 EVO 500GB

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