FMOD Discussion [ATS]
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: FMOD Discussion [ATS]
You did the basics like building the bank & exporting/renaming GUIDS after making all routing changes?
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
these were the steps I took:
-decompress scs template
-start with blank 1.39 template
-copy the events of my project 1.37xx
-assign banks to events
-build bank file
-export guids
-name and modify guid paths
-add to my mod.scs
then when I go to the game, everything runs fine, except that there is no sound.
When checking the log, I have nothing regarding bank or guids in it, that is, the sound engine is reading it from the scs, but there is no sound.
I'm still testing some settings, but I don't see any problems with definitions or final files, nor conflict with other files, since I left the scs sounds folder completely clean to add only this engine.
maybe I'm skipping a step, or maybe it's best to create the events from scratch in the template and test.
I appreciate your help Rob
Re: FMOD Discussion [ATS]
When you made your mod structure, did you use unique names for the sui? You may want to download mine from the workshop and look at the structure to see if you missed something or used uppercase letters etc somewhere in the naming.
1.39 combined engine pack now available
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
1.39 default SCS replacement engine pack now available
MS Flight Sim 2020 - Alpha test team
Re: FMOD Discussion [ATS]
COGA72, There is one important step missing in the steps you listed: you haven't routed your events to appropriate buses in the "Mixer Routing" window - that's why you get silence
Re: FMOD Discussion [ATS]
Hi everyone,
I have a little Problem with the Navi Voice.
I changed in 1.37 the voice.wav files in the scs german_helga.bank.
I am have use the Fmod Bank Tools, extracted the scs german_helga.bank then changed the wav files and repacked it.
But now doesn't work it in 1.39 anymore. I compared the files but found nothing why it no longer works.
Does anyone have an idea where the problem is......
Thanks in advance....
---- solved ----
I have a little Problem with the Navi Voice.
I changed in 1.37 the voice.wav files in the scs german_helga.bank.
I am have use the Fmod Bank Tools, extracted the scs german_helga.bank then changed the wav files and repacked it.
But now doesn't work it in 1.39 anymore. I compared the files but found nothing why it no longer works.
Does anyone have an idea where the problem is......
Thanks in advance....
---- solved ----
- Rockeropasiempre
- Posts: 450
- Joined: 21 Jun 2016 05:10
Re: FMOD Discussion [ATS]
@COGA72
Hello Friend. First of all, don't be willing to defend yourself before being attacked. It is not a good position in these matters, and besides you, you are right, nobody is born knowing how to do things.
I tell you, an error that I had recently, when I was moving all my projects to the new version 1.39, Fmod 2.01.05.
The mistake I made is that in the new template for this Fmod version, only the name of the bank changed, that bank had to be eliminated and a new one created.
DELETE THE BANK, AND CREATE A NEW ONE WITH THE SAME NAME. THE NEW .GUIDS, ALSO EXPORT THEM.
This solved my problems, both with the .guids file, and with the bank in particular.
Greetings Coga72
Hello Friend. First of all, don't be willing to defend yourself before being attacked. It is not a good position in these matters, and besides you, you are right, nobody is born knowing how to do things.
I tell you, an error that I had recently, when I was moving all my projects to the new version 1.39, Fmod 2.01.05.
The mistake I made is that in the new template for this Fmod version, only the name of the bank changed, that bank had to be eliminated and a new one created.
DELETE THE BANK, AND CREATE A NEW ONE WITH THE SAME NAME. THE NEW .GUIDS, ALSO EXPORT THEM.
This solved my problems, both with the .guids file, and with the bank in particular.
Greetings Coga72
-
- Posts: 27
- Joined: 07 Aug 2020 11:19
Re: FMOD Discussion [ATS]
Hi, im new AF to fmod and modding. i only discovered ATS when covid hit. i only started to learn fmod couple of days ago
big Thank you to robinucs & harven, without your information and tutorials i wouldve been no chance, have been able to get some engine sounds created and some old unupdated 1.36 mods now working in 1.39
@COGA72 i thought i had done "everything right" but i still had no ingame sound took a while to find out why but i managed to.
After D/L robinucs mods and exploring i found a major difference between the 1.38 and 1.39 sound mods and Its in your def folder
in your def/vehicle/truck/YOURTRUCKNAME/engine
example def/vehicle/truck/peterbilt.389/engine
You need to add 5 extra files
1 [your engine]sound.sui
2 [your engine]sound_engine.soundref
3 [your engine]sound_exhaust.soundref
4 [your engine]sound_start_bad.soundref
5 [your engine]sound_turbo.soundref
the contents of these sound.sui file's need to be
1
# Configuration of the engine sounds for the specific truck.
sounds:4
sounds[]: "engine|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_engine.soundref"
sounds[]: "exhaust|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_exhaust.soundref"
sounds[]: "start_bad|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_start_bad.soundref"
sounds[]: "turbo|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_turbo.soundref"
this is from the scs wiki https://modding.scssoft.com/wiki/Docume ... ruckEngine
your sound ref files should look like
2 - sound_engine.soundref
source="/sound/truck/[your_engine_name].bank#engine/engine"
3 - sound_exhaust.soundref
source="/sound/truck/[your_engine_name].bank#engine/exhaust"
4 - sound_start_bad.soundref
source="/sound/truck/[your_engine_name].bank#engine/start_bad"
5 - sound_turbo.soundref
source="/sound/truck/[your_engine_name].bank#engine/turbo"
once i had added thos files into my mod , bingo had engine sounds from fmod ingame.
I hope this might help someone
I thank you both robinucs and harven again very much
big Thank you to robinucs & harven, without your information and tutorials i wouldve been no chance, have been able to get some engine sounds created and some old unupdated 1.36 mods now working in 1.39
@COGA72 i thought i had done "everything right" but i still had no ingame sound took a while to find out why but i managed to.
After D/L robinucs mods and exploring i found a major difference between the 1.38 and 1.39 sound mods and Its in your def folder
in your def/vehicle/truck/YOURTRUCKNAME/engine
example def/vehicle/truck/peterbilt.389/engine
You need to add 5 extra files
1 [your engine]sound.sui
2 [your engine]sound_engine.soundref
3 [your engine]sound_exhaust.soundref
4 [your engine]sound_start_bad.soundref
5 [your engine]sound_turbo.soundref
the contents of these sound.sui file's need to be
1
# Configuration of the engine sounds for the specific truck.
sounds:4
sounds[]: "engine|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_engine.soundref"
sounds[]: "exhaust|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_exhaust.soundref"
sounds[]: "start_bad|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_start_bad.soundref"
sounds[]: "turbo|/def/vehicle/truck/peterbilt.389/engine/[your_engine_name]_sound_turbo.soundref"
this is from the scs wiki https://modding.scssoft.com/wiki/Docume ... ruckEngine
your sound ref files should look like
2 - sound_engine.soundref
source="/sound/truck/[your_engine_name].bank#engine/engine"
3 - sound_exhaust.soundref
source="/sound/truck/[your_engine_name].bank#engine/exhaust"
4 - sound_start_bad.soundref
source="/sound/truck/[your_engine_name].bank#engine/start_bad"
5 - sound_turbo.soundref
source="/sound/truck/[your_engine_name].bank#engine/turbo"
once i had added thos files into my mod , bingo had engine sounds from fmod ingame.
I hope this might help someone
I thank you both robinucs and harven again very much
Re: FMOD Discussion [ATS]
^ I did that while taking files (.banks) from a truck sound for 1.38..But would i still need to make a new template anyway for this to work?
I was able to use M11 Engine from Rob into the P386 but that was already "converted" by him.
Is it the GUIDS files that would stop me from doing an easy transfer?
I was able to use M11 Engine from Rob into the P386 but that was already "converted" by him.
Is it the GUIDS files that would stop me from doing an easy transfer?
-
- Posts: 27
- Joined: 07 Aug 2020 11:19
Re: FMOD Discussion [ATS]
Yeah you need to create new files (.banks) and (.guids) from within the latest fmod version.
not sure if its the guids or the banks but i would guess both
not sure if its the guids or the banks but i would guess both
Re: FMOD Discussion [ATS]
Well i didn't need to create anything new or whatever...just mess with naming and it works lol
Now i have the P386 with M11 and realistic ISX15 packed with it
Now i have the P386 with M11 and realistic ISX15 packed with it
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