SCS Blender Tools

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vad&k
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Re: SCS Blender Tools

#2251 Post by vad&k » 06 Nov 2020 16:03

Then take the 50-keda advice. Download blender from the official site, unpack it somewhere (mine is unpacked in folder ~/.local/lib) and try again.
Mod updated.
The start message for the topic has updated download links.

Dotec
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Re: SCS Blender Tools

#2252 Post by Dotec » 06 Nov 2020 17:31

yeah that solved the problem. I unpacked the file from blender site and activated scs blender tools.
but why not for blender ppa from Thomas Schiex. strange. thanks anyway :)
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MDModder
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Re: SCS Blender Tools

#2253 Post by MDModder » 15 Nov 2020 15:21

Hello, @50keda,
how you do to import the basic textures of the games into blender without putting them in your BT folder of your mod.

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In your folder you do not have the reflection textures as well as the empty.dds and chrom.dds textures

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tobrago
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Re: SCS Blender Tools

#2254 Post by tobrago » 15 Nov 2020 17:11

@MDModder You need to create a "base" directory. It should look like this in the pictures.

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I think I helped you at least a little. ;)
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MDModder
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Re: SCS Blender Tools

#2255 Post by MDModder » 16 Nov 2020 22:13

@tobrago

should we have something like this, with the converted game files in the base folder?

Imagecccc by MD Modding, sur Flickr

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tobrago
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Re: SCS Blender Tools

#2256 Post by tobrago » 16 Nov 2020 22:44

@MDModder

You can find these items that are red in the Blender Tools. Look at the picture. One tip, whenever a new version of the game comes out, I'll refresh those files.
  • Paths:
    1. //def/world/trigger_action.sii
    2. //def/world/sign.sii
    3. //def/world/semaphore_profile.sii
    4. //def/world/traffic_rules.sii
    5. //unit/hookup
    6. //material/material.db
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MDModder
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Re: SCS Blender Tools

#2257 Post by MDModder » 16 Nov 2020 23:35

Ok, thanks this is working now, it will make things a bit easier for me.

kkeeley
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Re: SCS Blender Tools

#2258 Post by kkeeley » 20 Nov 2020 03:02

Hi,

I'm just getting back into the new Blender and Blender Tools and wanted to know if there is any info on the recommended files that should be in the base this directory.

Also are there any updated tutorials on using Blender Tools for the latest versions of Blender as there seams to be a number of changes that I'm still trying to get my head around.

Thanks
Ken

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davidzoli
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Re: SCS Blender Tools

#2259 Post by davidzoli » 20 Nov 2020 05:50

My base directory is empty at start.
You can link the files and folder right from your extracted def.scs folder. Those file links, hookup folder don't have to be in your project's base (or mod-files) folder.
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abasstreppas
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Re: SCS Blender Tools

#2260 Post by abasstreppas » 25 Nov 2020 23:07

Is there a limit of looks for a model in game? I seem to remember seeing something about it somewhere :?
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