SCS Blender Tools

User avatar
tobrago
Posts: 2352
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: SCS Blender Tools

#2251 Post by tobrago » 15 Nov 2020 17:11

@MDModder You need to create a "base" directory. It should look like this in the pictures.

[ external image ]

I think I helped you at least a little. ;)
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
MDModder
Posts: 350
Joined: 06 Nov 2015 07:00

Re: SCS Blender Tools

#2252 Post by MDModder » 16 Nov 2020 22:13

@tobrago

should we have something like this, with the converted game files in the base folder?

[ external image ]cccc by MD Modding, sur Flickr
User avatar
tobrago
Posts: 2352
Joined: 19 Jun 2013 12:54
Location: Serbia
Contact:

Re: SCS Blender Tools

#2253 Post by tobrago » 16 Nov 2020 22:44

@MDModder

You can find these items that are red in the Blender Tools. Look at the picture. One tip, whenever a new version of the game comes out, I'll refresh those files.
  • Paths:
    1. //def/world/trigger_action.sii
    2. //def/world/sign.sii
    3. //def/world/semaphore_profile.sii
    4. //def/world/traffic_rules.sii
    5. //unit/hookup
    6. //material/material.db
[ external image ]
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
User avatar
MDModder
Posts: 350
Joined: 06 Nov 2015 07:00

Re: SCS Blender Tools

#2254 Post by MDModder » 16 Nov 2020 23:35

Ok, thanks this is working now, it will make things a bit easier for me.
kkeeley
Posts: 42
Joined: 30 Jun 2015 14:00
Location: Australia

Re: SCS Blender Tools

#2255 Post by kkeeley » 20 Nov 2020 03:02

Hi,

I'm just getting back into the new Blender and Blender Tools and wanted to know if there is any info on the recommended files that should be in the base this directory.

Also are there any updated tutorials on using Blender Tools for the latest versions of Blender as there seams to be a number of changes that I'm still trying to get my head around.

Thanks
Ken
User avatar
davidzoli
Posts: 2245
Joined: 22 Jun 2014 10:08
Location: Budapest, Hungary

Re: SCS Blender Tools

#2256 Post by davidzoli » 20 Nov 2020 05:50

My base directory is empty at start.
You can link the files and folder right from your extracted def.scs folder. Those file links, hookup folder don't have to be in your project's base (or mod-files) folder.
User avatar
abasstreppas
Posts: 7499
Joined: 06 Feb 2013 20:32
Location: Back on Öland again
Contact:

Re: SCS Blender Tools

#2257 Post by abasstreppas » 25 Nov 2020 23:07

Is there a limit of looks for a model in game? I seem to remember seeing something about it somewhere :?
User avatar
Reinhard
Posts: 4711
Joined: 20 Dec 2012 16:46
Location: Berlin, Germany

Re: SCS Blender Tools

#2258 Post by Reinhard » 25 Nov 2020 23:33

I doubt it. In the olden days, before a new def-based paintjob system for trailers was introduced, trailer skins were based on "looks". I once made a trailer mod where I had 60+ different looks. So if there is a limit, it isn't low.

And I faintly remember that the size of the "look" table in a PMD is identified by a variable, in the PMD header.
User avatar
abasstreppas
Posts: 7499
Joined: 06 Feb 2013 20:32
Location: Back on Öland again
Contact:

Re: SCS Blender Tools

#2259 Post by abasstreppas » 25 Nov 2020 23:57

Thanks. I doubt I'll end up with 60+ different logos on the chromed lug-nuts for the trailer wheels though :lol:
User avatar
abasstreppas
Posts: 7499
Joined: 06 Feb 2013 20:32
Location: Back on Öland again
Contact:

Re: SCS Blender Tools

#2260 Post by abasstreppas » 28 Nov 2020 00:48

I can't get the grip of baking AO in blender 2.8. The AO just gets noisy and I can't for my life find how to get it darker :roll: . It feels like I've tried all possible settings/changes in render properties tab. Is there any god settings somewhere that are shared?
Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 10 guests