HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
The only problem is that ETS 2, on the other hand, does not allow DDS saved with mipmap everywhere. There are places where we can only use DDS without mipmap, so we had to convert a bunch of DDS when DX11 was integrated into the game!
Ohh, and the resource required by the emulator is not significant for the game!
Ohh, and the resource required by the emulator is not significant for the game!
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Hungary Map Developer
Hungary Map Developer
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Where mipmap is not needed, it works in OpenGL too.
An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine
An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Looks good with Grimes Frosty Winter Weather mod
- charlessabuero123
- Posts: 23
- Joined: 04 Aug 2019 03:11
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Hello! Any updates regarding this great map mod?
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
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Hungary Map Developer
Hungary Map Developer
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- Posts: 128
- Joined: 04 Dec 2015 17:07
- Location: Ottawa, Canada
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Great update - I did a stream yesterday. I first played this years ago. This time I used cheat files I admit, to get enough points for a big enough truck for some of the heavier loads. Hopefully Frank finds time to extend the map a bit.
Follow me on Twitch at https://www.twitch.tv/ravensview
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
We all hope in this!
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Hungary Map Developer
Hungary Map Developer
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Is a 1.40 Update planned?
I really like this map
I really like this map
ProMods Developer
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
there will be a fix for it to work but it probably wont get new cities
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Hi, is there any fix for the latest update, that makes garages display correctly on map? I got my first garage in Buda_del and when I bought second one in Csepel, I cannot put any truck here, as when the screen with map appears, it doesn't allow me to choose Csepel garage because its too close to Buda_del and Buda_del garage icon covers icon of Csepel garage.
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