HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

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indian56
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2701 Post by indian56 » 20 Nov 2020 12:32

Hi!
This kind of problem usually occurs when OGL (OpenGL) has been running the game!
I don't know if there is a DirectX Emulator for MacOS, if it is, it's worth installing it and running the game under DX instead of OGL! This can solve your texture problems!
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john171
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2702 Post by john171 » 20 Nov 2020 12:48

If in OpenGL all the textures are black, need re-saving textures with the generation of mipmapping and default settings

I corrected for myself by re-saving all black textures in Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the generation of mipmapping and default settings

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indian56
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2703 Post by indian56 » 20 Nov 2020 13:00

This is also a possible solution - for someone who is familiar with such work, of course - but installing the Emulator is less time consuming and does not require any special expertise! :)
It's definitely easier for an inexperienced person!
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john171
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2704 Post by john171 » 20 Nov 2020 13:10

The emulator requires a lot of computer resources, power, and therefore texture re-saving is much easier, it's just that OpenGL doesn't support textures without mipmapping

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indian56
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2705 Post by indian56 » 20 Nov 2020 14:54

The only problem is that ETS 2, on the other hand, does not allow DDS saved with mipmap everywhere. There are places where we can only use DDS without mipmap, so we had to convert a bunch of DDS when DX11 was integrated into the game! :(

Ohh, and the resource required by the emulator is not significant for the game! ;)
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john171
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2706 Post by john171 » 20 Nov 2020 15:13

Where mipmap is not needed, it works in OpenGL too.

An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine

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bogdac
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2707 Post by bogdac » 15 Dec 2020 08:43

Looks good with Grimes Frosty Winter Weather mod :D

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charlessabuero123
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2708 Post by charlessabuero123 » 14 Jan 2021 01:40

Hello! Any updates regarding this great map mod?

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indian56
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2709 Post by indian56 » 19 Jan 2021 16:57

charlessabuero123 wrote:
14 Jan 2021 01:40
Hello! Any updates regarding this great map mod?
Hi!
If you think of 1.39, then yes:: viewtopic.php?p=1446575#p1446575
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ravensview
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Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

#2710 Post by ravensview » 21 Jan 2021 18:39

Great update - I did a stream yesterday. I first played this years ago. This time I used cheat files I admit, to get enough points for a big enough truck for some of the heavier loads. Hopefully Frank finds time to extend the map a bit.
Follow me on Twitch at https://www.twitch.tv/ravensview

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