[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Re: [REL] Daniels Random Events
@acrox999 Completely agreed that roadworks makes much more sense for closing a whole road.
@NARS Yes apologies for not including that stuff, realised soon after the release but seen as it was only a minor update i haven't bothered with releasing anew version with all of that included. I will try to remember for the next release though
I am currently trying out the idea of adding cone tapers to the accident events that only close half of one lane. I am particularly thinking that these will make more sense for the accidents that spawn on the country lanes and rural roads even more so if you have ambulance and/or fire department on scene. However i would like to hear your thoughts on this.
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@NARS Yes apologies for not including that stuff, realised soon after the release but seen as it was only a minor update i haven't bothered with releasing anew version with all of that included. I will try to remember for the next release though
I am currently trying out the idea of adding cone tapers to the accident events that only close half of one lane. I am particularly thinking that these will make more sense for the accidents that spawn on the country lanes and rural roads even more so if you have ambulance and/or fire department on scene. However i would like to hear your thoughts on this.
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Re: [REL] Daniels Random Events
Love this mod, but the police officers attending RTCs have some real anger issues now
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Re: [REL] Daniels Random Events
They do at the moment will try to add more variety of them in soon.
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Re: [REL] Daniels Random Events
Sorry, just seen this reply (i hadnt ticked subscribe to the post)
Yes 1.39. I have events on max. ONly one i have seen so far is a lone car broken at side of road with steam coming from engine. Not sure if thats a default scs event though.
As mentioned, the mod thumbnail is just the greyed out ETS logo in mod manager for me. Is that right?
EDIT - Solved it. I had detours set at min/off (even though i had events at max). As soon as i increased it, the events started appearing, even if it wasnt a detour.
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Re: [REL] Daniels Random Events
I have been working on tweaking the 'narrow' accident scenes.
As you can see in the screenshots below i have added lots more varieties of the police officers on scene.
I am also trying out a different approach for generating the actual accident scene itself rather than creating the entire scene itself i have simply created scenes of each vehicle in various positions and the game then randomly chooses two scenes out of the selection. This approach will allow for a lot more variety of accident scenes in the generated events.
Please let me know what you think of this approach and whether you think i should use this approach going forward more or not.
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As you can see in the screenshots below i have added lots more varieties of the police officers on scene.
I am also trying out a different approach for generating the actual accident scene itself rather than creating the entire scene itself i have simply created scenes of each vehicle in various positions and the game then randomly chooses two scenes out of the selection. This approach will allow for a lot more variety of accident scenes in the generated events.
Please let me know what you think of this approach and whether you think i should use this approach going forward more or not.
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Last edited by danbywinby on 21 Jan 2021 19:39, edited 1 time in total.
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Re: [REL] Daniels Random Events
Great work! I like this approach very much. Looking forward to the update
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Re: [REL] Daniels Random Events
Just a thought, does this work in promods or just vanilla maps?
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Re: [REL] Daniels Random Events
@andysuter1972 Have you set the slider in the gameplay options to the highest setting? If you have and you still aren't seeing many events i would suggest manually setting it in the game console on your game config file (more details on how to do this can be found here viewtopic.php?t=61852). I believe the setting is g_events or g_road_events or something along those lines. I believe the ingame slider sets it between 0 and 3 but it can be set higher, I have mine on 10 so I see plenty for testing purposes.
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