ETS2 1.40 discussion
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- Posts: 32
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Re: ETS2 1.40 Open Beta discussion
it's really beautiful SCS
This game is amazing !!I am not English speaking sorry
Re: ETS2 1.40 Open Beta discussion
@Ascension37 Yes ! I love the new skyboxes too.
Today for the first time , I noticed the shadow effect on the uneven surface of the road shoulder.
[ external image ]
Today for the first time , I noticed the shadow effect on the uneven surface of the road shoulder.
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Re: ETS2 1.40 Open Beta discussion
with bad weather at night and with lightning the lighting of the lightning is wonderful . Congratulations to SCS
Re: ETS2 1.40 Open Beta discussion
Please make a realistic flaerpack... And then at night, the traffic lights from afar look like it's driving in the high beam...
Last edited by pavlin975 on 28 Feb 2021 12:21, edited 1 time in total.
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- plykkegaard
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Re: ETS2 1.40 Open Beta discussion
Normal mapping has been used since before Scandinavia DLC came out not everywhere though
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Re: ETS2 1.40 Open Beta discussion
I can confirm. It's been ages since SCS started to use Normal Mapping a lot. Not everywhere, yep, but still a lot.
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- Posts: 32
- Joined: 20 Jun 2020 10:18
- Location: Tours, France
Re: ETS2 1.40 Open Beta discussion
It's really a great job
Last edited by supersobes on 28 Feb 2021 18:16, edited 1 time in total.
Reason: Removed image from quote [Forum rule 2.13]
Reason: Removed image from quote [Forum rule 2.13]
I am not English speaking sorry
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Re: ETS2 1.40 Open Beta discussion
Not sure if related to 1.40, but the command uset g_phys_mirrors "1" does not work on the Renault T when using the gray/plastic mirrors (second from top to bottom). Works fine with the rest of the mirror choices for the truck.
@Virgo91 i've had the command set in my cfg since way back in 2018 in both games.
@Virgo91 i've had the command set in my cfg since way back in 2018 in both games.
Best Regards.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Re: ETS2 1.40 Open Beta discussion
A basic doubt about normal mapping - is it just the appearance or the surfaces really get bumpy?
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