SCS Blender Tools
- xXCARL1992Xx
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Re: SCS Blender Tools
some mesh have a higher vertex color value then is allowed now, this isnt a bug with conversion/blender tools, this is SCS not changing the values on the model
wich means the internal Maya tools are not updated to throw out this warning or BT werent updated internally when they made the changes
wich means the internal Maya tools are not updated to throw out this warning or BT werent updated internally when they made the changes
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Re: SCS Blender Tools
@xXCARL1992Xx The current Blender Tools is set to min 0.40 max 0.60 and should be updated. And I think it should be set to min 0.50 max 0.50 I use it for my mod min 0.30 max 0.50. The cabin model in the open beta version of the game was fine, but when the official update came out then this is the problem i mentioned. I back up truck models so I know what I’m writing about.
@FierbetoN It's not a shame not to know, and please if you don't know what to write I beg you not to cause confusion.
@FierbetoN It's not a shame not to know, and please if you don't know what to write I beg you not to cause confusion.
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- xXCARL1992Xx
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Re: SCS Blender Tools
wow, an option i bet only 1 person uses, i havent used it once, maybe with 2.2 it will be fixed if you properly report it
you want to know why it worked during open beta ? because BT wasnt updated to 1.40, thats why the cabin imported and exported without error, now BT has a piece of code in it that warns the user and aborts the export when it detects vertex values over 0.5, because ingame the surface will look overblown in the light
also FierbetoN is right, there is nothing wrong with BT warning you just because 50k missed a function that is almost useless for people who work daily with blender and use the blender internal tools to vertex color parts
also, easy fixable problem, i found the files for it and changed it, also i added new names for more then 1 base folder and this comes from a guy that cant scrip if his life depends on it, a bit of searching and you would been easy able to fix this problem by yourself
you want to know why it worked during open beta ? because BT wasnt updated to 1.40, thats why the cabin imported and exported without error, now BT has a piece of code in it that warns the user and aborts the export when it detects vertex values over 0.5, because ingame the surface will look overblown in the light
also FierbetoN is right, there is nothing wrong with BT warning you just because 50k missed a function that is almost useless for people who work daily with blender and use the blender internal tools to vertex color parts
also, easy fixable problem, i found the files for it and changed it, also i added new names for more then 1 base folder and this comes from a guy that cant scrip if his life depends on it, a bit of searching and you would been easy able to fix this problem by yourself
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Re: SCS Blender Tools
@xXCARL1992Xx Thank you for the explanation, but but... you didn't understand me again. I'll try to write to you again. Well, I imported the cabin model while it was in the OB version. The same model was converted to a pim file when imported. I backed up that file and now I'm using it. If it was the old Vertex color, the new Blender Tools (2.1) would report a mistake to me, no he does not report the error. And when the final version of the game came out I imported the cab model and when I exported it then it reported an error. The conclusion of the mistake is to the original model in the game and then something needs to be done. I generally agree with your explanation but as you explained to me about the model it is quite the opposite.
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Discord: tobrago#1504
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- xXCARL1992Xx
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Re: SCS Blender Tools
cabin edited with 1.38 and never touch again for 1.39 or 1.40 exported with blender tools 2.1 and i never edit any vertex color
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and now ?
there is still no error in BT, it works like it was designed
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and now ?
there is still no error in BT, it works like it was designed
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Re: SCS Blender Tools
We write about the OB (1.40) version and the 1.40 version not about 1.38 or 1.39
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Re: SCS Blender Tools
Okay some progress.
Used converterPIX wrapper to import a model and it worked. What I did was,
1. Import> through wrapper
2. Navigate to base.scs file
3. Select model
4. Chose convert only
5. Load pim file from the converted folder (base file location set to this folder)
6. No errors. It worked.
However, upon export (though it exports without errors as-well) the changes I made in the model is not reflected in the game. For example,
1. I moved the toy stand locator to a different position in the MAN E6 cab
2. Converted and exported the model without errors
3. Activated it via mod manager
4. But in game, the location has not been changed :/
Mod has been loaded cause it is mentioned in the game log.
What am I doing wrong here?
Used converterPIX wrapper to import a model and it worked. What I did was,
1. Import> through wrapper
2. Navigate to base.scs file
3. Select model
4. Chose convert only
5. Load pim file from the converted folder (base file location set to this folder)
6. No errors. It worked.
However, upon export (though it exports without errors as-well) the changes I made in the model is not reflected in the game. For example,
1. I moved the toy stand locator to a different position in the MAN E6 cab
2. Converted and exported the model without errors
3. Activated it via mod manager
4. But in game, the location has not been changed :/
Mod has been loaded cause it is mentioned in the game log.
What am I doing wrong here?
Last edited by Andy_LK on 16 May 2021 16:26, edited 1 time in total.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: SCS Blender Tools
dude, the OB version already had the same changes done to it, your BT wasnt 1.40 updated, this is why you DIDNT get these errors, is this so hard to understand ? BT 2.0.X vertex color over 0.5 > ok, blender tools 2.1 vertex color over 0.5 > not ok
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Re: SCS Blender Tools
Dude, do you understand that with a backup (OB 1.40) model, is that hard for you to understand. And that with the new BT 2.1 I worked for game version 1.40
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
- Contact:
Re: SCS Blender Tools
step 4 and 5 is not needed, you can import the model directly into blenderAndy_LK wrote: ↑16 May 2021 15:19 Okay some progress.
Used converterPIX wrapper to import a model and it worked. What I did was,
1. Import> through wrapper
2. Navigate to base.scs file
3. Select model
4. Chose convert only
5. Load pim file from the converted folder (base file location set to this folder)
6. No errors. It worked.
However, upon export (though it exports without errors as-well) the changes I made in the model is not reflected in the game. For example,
1. I moved the toy stand locator to a different position in the MAN E6 cab
2. Converted and exported the model without errors
3. Activated it via mod manager
4. But in game, the location has not been changed :/
Mod has been loaded cause it is mentioned in the game log.
What am I doing wrong here?
also, did you change the locator on cabin only ? if yes you need to change it on interior model also
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