Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022] *UPDATED*
Many Thank, for your good work.
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022] *UPDATED*
@F4T4L 3RR0R
Thanks for letting me know
I know how to solve I will update with the correction when possible
In the meantime if you want to solve the messed up red texture you can delete the files named wy_chemron_driver_navigation_sign in the prefab/gas/ but the chevron texture will appear bigger than expected
Thanks for letting me know
I know how to solve I will update with the correction when possible
In the meantime if you want to solve the messed up red texture you can delete the files named wy_chemron_driver_navigation_sign in the prefab/gas/ but the chevron texture will appear bigger than expected
[ external image ]
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
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- Posts: 120
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Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022] *UPDATED*
Love this mod. The way the stations are lit up at night especially.
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
Great mod. Would be good to update the signs now diesel is about 4 bucks a gallon. Not a huge fan of the Speedway garages either, theyre not that prevalent in the western states.
- Twist3d_Drift3r
- Posts: 37
- Joined: 24 May 2019 20:45
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
Zip Trip shouldn't that be QuickTrip instead?
- TruckerMoon
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- Joined: 13 Sep 2021 00:46
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Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
Unfortunately that is a map issue I can't solve due to compatibility with other mods.
To solve that I would need to edit the original map as the two models are independent and that would break the game for other mods.
To solve that I would need to edit the original map as the two models are independent and that would break the game for other mods.
[ external image ]
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
Quote removed - Don't quote images/code boxes - Rule 2.3
thats not a problem with this mod what it is, is that you have a signage mod above this one and its overwriting this mod for the gas station sign
move this mod above it and it should fix it
thats not a problem with this mod what it is, is that you have a signage mod above this one and its overwriting this mod for the gas station sign
move this mod above it and it should fix it
Intel Core i7 10700K, Ram: G.Skill 64GB DDR4 3600, windows 11 bit OPS, MSI 3070TI Suprim X, MSI Z590 carbon Mb, EVGA 1000W power supply
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
Pedro, I have Real Chief86's Real Company Logo 3D activated & your mods don't conflict with his. Just a heads up.
Re: Real Gas Stations Revival Project 1.2 [ATS 1.43] [14/01/2022]
@AmyTG2021
Glad to know
However I always make my mods to be more immersive with my other mods, for example the marathon gas station is made to work together with the marathon oil depot.
But of course it is always your choice and that's also why I separate the two mods, to give the player a choice.
Glad to know
However I always make my mods to be more immersive with my other mods, for example the marathon gas station is made to work together with the marathon oil depot.
But of course it is always your choice and that's also why I separate the two mods, to give the player a choice.
[ external image ]
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
Take a look at my mods:
Real Life Companies Revival Project
Real Gas Stations Revival Project
Realistic Corner Shops
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