Signs On Your Truck & Trailer [ver: 1.0.3.35] [13.08.2023]

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Do you think it would be good to combine the Signs On Your Truck and Signs On Your Trailer mods ?

Poll ended at 30 Nov 2021 15:22

YES
88
92%
NO
8
8%
 
Total votes: 96

kdw1
Posts: 13
Joined: 26 Mar 2020 20:08
Location: Poland
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1071 Post by kdw1 » 17 Jan 2022 22:46

hey, are you planning to add support for dotec mp2 or mp3 mod? i would really need that and those mods are popular
do you have any tutorial on how could i do that myself??
you can contact me on my discord:

kdw#9229
kdw1
Posts: 13
Joined: 26 Mar 2020 20:08
Location: Poland
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1072 Post by kdw1 » 19 Jan 2022 16:17

hey @tobrago , can you accept my steam invitation? i have a question to ask
you can contact me on my discord:

kdw#9229
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WW_Basaltkopp
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Location: Westerwald @ RLP in Germany
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1073 Post by WW_Basaltkopp » 19 Jan 2022 17:09

kdw1 wrote: 19 Jan 2022 16:17 hey @tobrago , can you accept my steam invitation? i have a question to ask
Do you really think @tobrago could answer privately from EVERYONE who has ONE question (about his mods) or accept a personal request from EVERYONE of the numerous users?!

Just ask your question here publicly, maybe it will help other users if they have similar questions/problems?!?

Shortly before your current post, you had asked a question/request about tobagro's mod, or the possible compatibility with another mod, to which no one has responded so far - I think if tobagro has read this, he will probably respond to it ;- )
Sorry for my very bad english ;) I used the google Translater :mrgreen: :roll:
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tobrago
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Joined: 19 Jun 2013 12:54
Location: Serbia
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1074 Post by tobrago » 19 Jan 2022 18:55

As for my mod on other trucks I can't put my signs on their trucks !!! The simple reason is because I have to edit their 3d model and then I have to publish it in my mod and I have no right to do that. The second reason is then my mod would be 1GB in size, because I have to put every truck model in my mod and thus there is an increase in bytes. The most painless way is for the authors to place location points on their models and have the names of those points as in my mod and then the signs will appear on their trucks as well. But in order to achieve that, we need to agree, that is, to have mutual cooperation. You can see these examples on trucks Mercedes Benz New Actros 2019, Ford F-MAX and so on. And to inform you this way, the announcement is that my mod also has support for the Volvo FH 2009/2012 classic truck author of the mod @Pendragon. Of course, there are other authors, not to mention them now, and on this occasion I will thank them for their cooperation (Schumi, galimim, Alexandru_Andrey). Finally, the authors of these 3d models have the right to decide where the signs will be placed and which ones will be placed.
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
ToastMan
Posts: 1
Joined: 08 Jan 2022 21:33

Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1075 Post by ToastMan » 25 Feb 2022 17:54

Hi!

I have some problems with your mod and the MAN by Gloover. If the signs from your mod are available, the stickers from the MAN are grayed out. The same case is reversed for the mods. I have both mods on top of the priority.

My game log: https://justpaste.it/1zxho
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tobrago
Posts: 2353
Joined: 19 Jun 2013 12:54
Location: Serbia
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1076 Post by tobrago » 25 Feb 2022 21:17

@ToastMan My mod has no support from that author of the truck.
Google translator | Greetings and cheers | Keep truckin'

[ external image ] [ external image ] [ external image ]

Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Damiano975
Posts: 48
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Location: San Gottardo (italy)
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1077 Post by Damiano975 » 26 Feb 2022 18:33

work with scania rjl ?
CPU: AMD Ryzen 9 5950X 16 Core 3.4GHz
Cpu-Fan: Cooler Master MasterLiquid 360R
Memorie Ram: Corsair Vegance LPX CMK32GX4M2F4000C19 32GB 2x16GB DDR4
Main Board: ASUS X570-PRO (WI-FI)
VGA: NVIDIA GeForce RTX 3080 Ti 12GB
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lacatomi
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1078 Post by lacatomi » 26 Feb 2022 19:57

no. and if you want a compatibility update for it, first you need to speak with @LoaderSaints
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Damiano975
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Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1079 Post by Damiano975 » 26 Feb 2022 22:05

lacatomi wrote: 26 Feb 2022 19:57 no. and if you want a compatibility update for it, first you need to speak with @LoaderSaints
Thanks buddy
CPU: AMD Ryzen 9 5950X 16 Core 3.4GHz
Cpu-Fan: Cooler Master MasterLiquid 360R
Memorie Ram: Corsair Vegance LPX CMK32GX4M2F4000C19 32GB 2x16GB DDR4
Main Board: ASUS X570-PRO (WI-FI)
VGA: NVIDIA GeForce RTX 3080 Ti 12GB
Winchester1979
Posts: 490
Joined: 30 May 2018 14:57

Re: Signs On Your Truck & Trailer [ver: 1.0.0.85] [16.01.2022]

#1080 Post by Winchester1979 » 02 Mar 2022 13:53

There's something screwy going on with this mod in combination with Schumi's Mercedes-Benz Actros 2014, as for some of the chassis, a wild sunshade appears next to one of the rear axles:

[ external image ]

https://imgur.com/a/fTf6qts

Imgur gallery has pictures of all the affected chassis.

Game log is here: https://drive.google.com/file/d/1ieSDn7 ... sp=sharing

I'm not seeing in the log that looks suspicious, but YMMV.
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