SCS Blender Tools

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Chief86
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Re: SCS Blender Tools

#2931 Post by Chief86 » 12 Jan 2022 13:06

Is there going to be an update for Blender Tools for Blender 3.0?
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Schumi
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Location: Cherepovets/Russia

Re: SCS Blender Tools

#2932 Post by Schumi » 13 Jan 2022 08:29

When importing some prefabs, it gives this error. There is a way to fix it or wait for SCS Blender Tools update?

[ external image ]
KSHOE
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Joined: 10 Feb 2015 13:24

Re: SCS Blender Tools

#2933 Post by KSHOE » 15 Jan 2022 20:46

Hello together,

i was zmod user since the first days but now i try first steps with blender.

I have export some stuff from the gamebase only for moving some dummys and export them too and it works fine. Only thing i wonder about was that scs tool export two pmds and two pmg.
One pmg and pmd in the right root (vehicle/truck/yourchoice/interieur)and the other ones in the first folder when u open your scs file.(in the root from automat, def, vehicle etc)
When i use the packed mod there where no changes ingame till i replaced the pmg and pmd in the right root with these from the first folder. Whats the reason that scs tools export 2 x pmg 2x pmd in the packed modfile?

Now i try to fix the steering wheel from an old mod. I import the interieur same why like the other stuff. First blender give me warnings about vehicle reflection and shared stuff from the basefile.
I fix these warnings. The interieur is now shown with all textures but with a last warning about a needless truckpaint texture. I put the needed dummy in the interieur and export as always.

Then i get a error message "unexpected type error". When i now take a look in the packed mod the i get same results like i wrote before but these time i get not a exported pmd in the first folder.
So i can only move the pmg in the right folder....the the dummy works but the mapping is completely lost.

What am I doing wrong?

Greets K-SHOE
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kartal2339
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Joined: 01 Aug 2018 09:27

Re: SCS Blender Tools

#2934 Post by kartal2339 » 16 Jan 2022 12:10

Hi.. İ have a problem with fakeshadow plane... Where should i put the fakeshadow plan below the rear wheel or above?
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Digital X
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Re: SCS Blender Tools

#2935 Post by Digital X » 16 Jan 2022 19:17

Should be below all wheels. Going by the imported DAF XF i had in just now.
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Aryan
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Re: SCS Blender Tools

#2936 Post by Aryan » 18 Jan 2022 11:07

when exporting some interior models, it gives this error. How I fix it?

[ external image ]
Dotec
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Re: SCS Blender Tools

#2937 Post by Dotec » 18 Jan 2022 11:36

Make sure every material is setting up >1.40
Check dif.lum material. Probably missing luminance output
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siebel3d
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Re: SCS Blender Tools

#2938 Post by siebel3d » 18 Jan 2022 15:54

@Aryan i'm assume you're using Blender 3.0 and the interior with multiple looks. This happened to me before, when I was using Blender 3.0 for a few days.
Since SCS Blender Tools it's not updated for Blender 3.0, those kind of errors can happen.

You got two options:
1- Delete all the looks from the interior model, and export it.
2- You go back to Blender 2.93 and export it, but, this can, in some cases, bug some parts of the .blend file
Dotec
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Re: SCS Blender Tools

#2939 Post by Dotec » 18 Jan 2022 17:24

@siebel3d his picture says at the right bottom corner 2.93.7
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xXCARL1992Xx
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Re: SCS Blender Tools

#2940 Post by xXCARL1992Xx » 18 Jan 2022 17:25

blender likes to shuffle around materials, especially if you copy and past them into the scene, more then once it changed materiales and i had seats that looked like dashboard icons :roll:
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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