BDF Tandem Truck Pack v149.00 (11 November 23)

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HzQ700
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5941 Post by HzQ700 » 15 Jan 2022 16:33

Thank you for the help @ScotTrucker86, @Virtual_Driver and @schulzkr2604. One more question, the trailers (visible and not visible) can be attached to the truck manually or just automatically from the Trailer Manager?
RebelModding
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5942 Post by RebelModding » 15 Jan 2022 17:13

If you are at the garage it is automaticaly attached I believe (not 100% sure)...

Otherwise you can just back up and attach it like with any other trailer.
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RenegadeEU
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5943 Post by RenegadeEU » 15 Jan 2022 20:51

In garage? :D funny instruction... NO no in garege-only with trailer manager. ;) Nice evening for all :D
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xXCARL1992Xx
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5944 Post by xXCARL1992Xx » 15 Jan 2022 20:53

if you park inside the garage prefab and assign a trailer via trailer manager it will automatically be attached, if you are outside of the garage prefab (on the road besides it) you have to manually attach it
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RebelModding
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5945 Post by RebelModding » 15 Jan 2022 21:13

This is what I meant, but xXCarl1992Xx explained it much better
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szymonkurzacz
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5946 Post by szymonkurzacz » 25 Jan 2022 09:08

@Flemming V I have managed to fix black textures on Linux. Although the fix is not working 100% correctly - there are some issues with reflections that might be from my fix, and there are some other textures problems mostly with sideskirts for trucks, but those are probably caused by wrong model mapping for modified sideskirts on tandem trucks.

The main "black texture" cause for Linux users is that game on Linux uses OpenGL, and the main pack of the mod is made for DirectX. Fixing this is relatively easy, and in most cases, it "only" needs to change DDS texture format to DXT5/BC3, while saving alpha and mipmaps. In short Mr. @Flemming V - if in the future You will save textures in that compression it might work for Linux users with OpenGL out of the box.

Like I've said fix is relatively easy until You look into a number of textures in the mod. 1724 texture files packed in a ton of folders (it might be possible to get rid of some duplicates, but I'm not a model designer and cannot confirm that). At least some of those files need to be opened in some gfx editor and saved with the correct compression format. That can be done for skin addons for this mod, but the main mod package is at least overwhelming.

Now, let me present a little bash script :)

EDIT 15/02: Updated script, now it is only fixing black textures. There is still a problem with incorrect texture alignment in tandem short sideskirts - namely, some short sideskirts are using texture map of the front of the truck with license plate included.

Code: Select all

find . -type f -iname \*.dds | 
    while read -r file; do
        if [[ "$file" = *"cool_liner.dds" ]] ||
            [[ "$file" = *"profi_liner.dds" ]] ||
            [[ "$file" = *"devil.dds" ]] ||
            [[ "$file" = *"accessory"* ]]
            then
                echo "Converting $file"
                convert "$file" -alpha Set -define dds:compression=dxt5 "$file"
        fi
    done
Save this script into a text file named dds_convert_script.sh (extension might be important, but name can be whatever You want). Make it executable (chmod u+x dds_convert_script.sh).
Put the file in first folder of BDF mod, next to versions.sii file. For my setup it is: /home/<user_name>/.steam/steam/steamapps/workshop/content/227300/620915774/.
Run that script. It will iterate all mod folders in search of DDS files and convert them to DXT5/BC3 compression.

After that, all black textures should be fixed.

7zip package of mod with fixed textures is about 350mb if You want those mostly fixed dds files @Flemming V.
Last edited by szymonkurzacz on 15 Feb 2022 09:25, edited 2 times in total.
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RenegadeEU
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5947 Post by RenegadeEU » 25 Jan 2022 10:29

RebelModding wrote: 15 Jan 2022 21:13 This is what I meant, but xXCarl1992Xx explained it much better
HAHAHA :D :D nice funny, but not true :D
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Flemming V
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5948 Post by Flemming V » 26 Jan 2022 07:03

@szymonkurzacz
Thank you so much for your detailed help, I will for sure look into it at some point and have added it in my todo list.
I am not sure I will start with converting them all, but thinking about those 2 or 3 places it have been confirmed that the mod crash on Linux.
But then again, if the other conversion does not make any DX errors, I see no reason not to convert them all.

Again thank you very much for your help.
Kolt
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5949 Post by Kolt » 27 Jan 2022 10:28

Hi. I can't get up cargo, it's a bug or i something doing wrong?
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Flemming V
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Re: BDF Tandem Truck Pack v143.00 (04 January 22)

#5950 Post by Flemming V » 27 Jan 2022 14:01

You need to use auto parking.
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