SCS Blender Tools

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siebel3d
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Re: SCS Blender Tools

#2941 Post by siebel3d » 19 Jan 2022 14:23

oh, my bad @Dotec , I haven't seen that.
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SiSL
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Re: SCS Blender Tools

#2942 Post by SiSL » 19 Jan 2022 16:37

Our tools does not yet fully support Blender 3.0...

We strongly recommend to use 2.93 with our tools until new version.
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larbi117
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Re: SCS Blender Tools

#2943 Post by larbi117 » 20 Jan 2022 13:13

somon e please can explan me pmc file and how can i change variant on it
[ external image ]

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Chief86
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Re: SCS Blender Tools

#2944 Post by Chief86 » 21 Jan 2022 03:16

Quote removed - Don't quote images/code boxes - Rule 2.3

Whats was the rgb values used for the gold?
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kartal2339
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Re: SCS Blender Tools

#2945 Post by kartal2339 » 21 Jan 2022 08:36

@larbi117
You cant change the variant from pmc... İf your model has many variants you can create def file for this variant... But if you want to add a new variant you have to import pmd in blender or zmod3 and create a new variant
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W4X
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Re: SCS Blender Tools

#2946 Post by W4X » 25 Jan 2022 20:06

[ external image ]

So I've been trying to rework the D-Tec trailer mod, starting with the first 2-axle trailer, however when I export, the axles sink into the ground
What could be causing this?
[ external image ]
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Madkine
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Re: SCS Blender Tools

#2947 Post by Madkine » 25 Jan 2022 21:50

Residual travel values in the def files, or locators on the model being too low I think. Others may have a better idea.
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kartal2339
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Re: SCS Blender Tools

#2948 Post by kartal2339 » 04 Feb 2022 07:04

ı create a model with mirror modifier but now i have to flip the uv map for texture... How can i flip the uv?
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Aryan
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Re: SCS Blender Tools

#2949 Post by Aryan » 04 Feb 2022 23:21

Select uv and press S then Press X and enter the number -1 In Numpad.
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kartal2339
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Re: SCS Blender Tools

#2950 Post by kartal2339 » 05 Feb 2022 11:25

@Aryan
thanks very much it worked
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