[REL] ProMods: Canada v1.2.4 updates and discussion

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plykkegaard
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1871 Post by plykkegaard » 31 Dec 2021 04:12

Which browsers?

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azkidd1
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1872 Post by azkidd1 » 31 Dec 2021 17:59

Anyone getting these errors at all, and how can they be fixed please
00:02:20.265 : <ERROR> [unit] File '<C:/Users/kingm/Documents/American Truck Simulator/mod/promods-ats-def-v111.scs | >/def/city/bc/abbotsford.sui', line 3:
00:02:20.265 : <ERROR> Included at '<C:/Users/kingm/Documents/American Truck Simulator/mod/promods-ats-def-v111.scs | >/def/city.promods.sii', line 9:
00:02:20.265 : <ERROR> [unit] The unit name 'city.abbotsfrd_bc' is already taken by an existing unit (of type 'city_data').
00:02:20.265 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/city.promods.sii)
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Trucker_71
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1873 Post by Trucker_71 » 31 Dec 2021 18:25

@azkidd1 Are the errors making your game crash?
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plykkegaard
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1874 Post by plykkegaard » 31 Dec 2021 19:17

Please upload your game log through eg pastebin

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azkidd1
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1875 Post by azkidd1 » 31 Dec 2021 21:14

@Trucker_71 no it dont crash it. And hear is game log
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bricksathome
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1876 Post by bricksathome » 25 Jan 2022 21:01

Hey Guys, It's been a while since we've had an update on what's coming next for ProMods Canada, so consider tuning into my mapping livestream tomorrow at 16:00 UTC where I'll be developing a some future areas of ProMods Canada, answering your questions, and celebrating being a ProMods Developer for 5 years.
You can join the stream at https://www.youtube.com/c/bricksathome1/live

Also, anyone able to identify the location in the background of the picture? It's probably quite a tricky one ;)

[ external image ]
Developer For ProMods Canada
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Marcello Julio
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1877 Post by Marcello Julio » 25 Jan 2022 21:25

I will definitely be watching!
And congratulations on 5 years editing for ProMods!
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Frenchman
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1878 Post by Frenchman » 25 Jan 2022 22:00

Hi bricksathome! I'll definitely be watching. I haven't driven much in ProMods so I can't recognize the area. Do you know when the team will release an update?
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clifflandmark
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1879 Post by clifflandmark » 26 Jan 2022 01:11

I'm glad we've been received a future update information. This mod should get more support than now as the area expands. I'm waiting till TX. I don't know how it looks since 1.39.I foresee I'll be enchanted.
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flight50
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Re: [REL] ProMods: Canada v1.1.1 updates and discussion

#1880 Post by flight50 » 26 Jan 2022 01:34

Frenchman wrote: 25 Jan 2022 22:00 Hi bricksathome! I'll definitely be watching. I haven't driven much in ProMods so I can't recognize the area. Do you know when the team will release an update?
More than likely that is a new area so driving in ProMods Canada right now will not give the answer. So for, ProMods is only able to give us annual updates in regards to more map. We just got 1.1.1 recently which added more roads West of Kamloops and North of Vancouver. Not a lot of devs working the project so the progress we can get is appreciated. They still have lives and they still have their ETS2 obligations. ATS mapping is overtime.
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