Kenworth K100-E
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Kenworth K100-E
@SilverVisage2000 check if you're running the game with OpenGL, that must be the issue
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Re: Kenworth K100-E
@poozykrem Yes I am running game with OpenGL because I am on Linux, and there's no other option. Is there a way to convert the dds file to another format which works on OpenGL? Thanks for the reply though.
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Re: Kenworth K100-E
Update on the onboard computer issue for fellow truckers who might have this problem.
If your computer is blank open the Kenworth K100 scs file and go to materials folder then dashboard then find the display.dds. You'll need paint.net and the dds plugin for it. Then open the display dds file and resave it in BC3 Linear DXT5 format and enable generate mipmaps. Then all you have to do is put this new file back into the dashboard folder in your scs file. This fix works if for some reason you're running on OpenGL, like me. This trick might also work on truck skins/paintjobs. Cheers and take care!
If your computer is blank open the Kenworth K100 scs file and go to materials folder then dashboard then find the display.dds. You'll need paint.net and the dds plugin for it. Then open the display dds file and resave it in BC3 Linear DXT5 format and enable generate mipmaps. Then all you have to do is put this new file back into the dashboard folder in your scs file. This fix works if for some reason you're running on OpenGL, like me. This trick might also work on truck skins/paintjobs. Cheers and take care!
Re: Kenworth K100-E
Yeah on linux you can run something like this with imagemagick:
convert $name -define dds:compression=dxt5 -define dds:fast-mipmaps=true $name
I don't use the OBC so didn't see the problem.
convert $name -define dds:compression=dxt5 -define dds:fast-mipmaps=true $name
I don't use the OBC so didn't see the problem.
Re: Kenworth K100-E
Firstly, I love this mod! This mod is the most driven truck in my game by far, but I just tried to build a new aerodyne truck and I found that the accessory node that allows you to add or remove the skylight covers is missing and that when you change the interior color the covers do not change color with the rest of the interior. I found that this effects both the small and large aerodyne cabs. Just wanted to let you know about this issue. Keep up the great work. It is greatly appreciated.
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Re: Kenworth K100-E
Mr. @Grizzly , I didn't know about that program and I am not that knowledgeable with commands. Luckily I had a windoze laptop around and managed to convert the texture there. However I thank you for the response. Many people have this issue with OpenGL, but nobody ever made an effort to clarify things. For example for me some truck skins/paintjobs are also black but now I know how to fix. Cheers and best regards mate!
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Re: Kenworth K100-E
@Kronos this truck is indeed amazing. One of the very few trucks that doesn't lag for me, at all. Would be nicer if it had an interior light too which you can toggle, but all in all it's a great product. Cheers and drive safe!
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Re: Kenworth K100-E
That would require the general possibility to install such a light it has been asked for a lot from SCS but nothing so far.
Re: Kenworth K100-E
Author, did you patch the hole in your sleeping bag?
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