Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
Hi @LAFAYET47 ,
the trailer selection for ownable wasn't used at all - even if it was visible. This is due to implementation of owned trailers - it is cargo oriented. So, it wasn't used for owned trailers, I hide it, so it won't create more confusion. There is still something needed in cargo.fil - but it is urrelevant what is there (can be empty) when using ownable. However, if such a cargo will be used in freight market, it will reset the market.
I have no idea how economy works in this game People usually complain that earning with Speditor are to high I didn't notice any changes to job income, as it is insanely high. I haven't used economy mods though.
In general, Speditor does not have direct impact on job income. As far as I know, job income is calculated by game - using distance. I will check if expected job distance is properly saved by Speditor. If yes, then it may be integration between mod and Speditor issue, which probably won't be fixable. Owned trailer editing is inserting job AFTER you pick it up. So, some part of code (picking up job) is be omitted by game (that is why you will never have detour when adding owned job with Speditor). And this may also cause some issues with calculating job value. Maybe some single parameter is not used properly, maybe game is not using distance at all, so you have only constant value for job income, and you cannot see it when having default economy, but you will notice it when using economy mod. Will check, and I'll let you know.
the trailer selection for ownable wasn't used at all - even if it was visible. This is due to implementation of owned trailers - it is cargo oriented. So, it wasn't used for owned trailers, I hide it, so it won't create more confusion. There is still something needed in cargo.fil - but it is urrelevant what is there (can be empty) when using ownable. However, if such a cargo will be used in freight market, it will reset the market.
I have no idea how economy works in this game People usually complain that earning with Speditor are to high I didn't notice any changes to job income, as it is insanely high. I haven't used economy mods though.
In general, Speditor does not have direct impact on job income. As far as I know, job income is calculated by game - using distance. I will check if expected job distance is properly saved by Speditor. If yes, then it may be integration between mod and Speditor issue, which probably won't be fixable. Owned trailer editing is inserting job AFTER you pick it up. So, some part of code (picking up job) is be omitted by game (that is why you will never have detour when adding owned job with Speditor). And this may also cause some issues with calculating job value. Maybe some single parameter is not used properly, maybe game is not using distance at all, so you have only constant value for job income, and you cannot see it when having default economy, but you will notice it when using economy mod. Will check, and I'll let you know.
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
VSP 2.17, does not work with ATS version 1.43.2.12, routes do not activate
edit :
I really tried everything, the routes are not added, I tested with other versions, same thing (VSP versions), can you help me?
edit 2 :
I made the wrong save, I was wrong
edit :
I really tried everything, the routes are not added, I tested with other versions, same thing (VSP versions), can you help me?
edit 2 :
I made the wrong save, I was wrong
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- Posts: 14
- Joined: 29 Sep 2019 07:16
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
Made a map file for ATS Promods V1.1.1
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- Posts: 42
- Joined: 31 May 2020 22:28
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
Does anyone on here have a map set for C2C and Midwest Expansion (50 United)? I haven't had the best of luck making mine. Just curious. Thanks.
Re: Virtual Speditor Program - Job scheduler program
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
Is there a way to pick a random cargo instead of a specific one?
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
You can select 'Suggest Random Company'. Then, when selecting company for destination, cargo should be randomly selected.
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
Hi, i have a question and i dont found an answer bei searching for it
1. Why i cant add Cargos like Acid/Petrol (just no Tanker Cargos)
2. Can i add a Freight to my Owned Trailer and a other player in my Convoy can load that exact same cargo? we always get an error that he dont have the required DLC´s when he try to accept the same cargo
Ty for the Help Guys and have a nice day
1. Why i cant add Cargos like Acid/Petrol (just no Tanker Cargos)
2. Can i add a Freight to my Owned Trailer and a other player in my Convoy can load that exact same cargo? we always get an error that he dont have the required DLC´s when he try to accept the same cargo
Ty for the Help Guys and have a nice day
Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)
1) When you select ALL in trailer selector, you can find all cargoes for all trailers. There are no filters for Tankers, as there are no owned tankers from SCS.GamboDE wrote: ↑31 Jan 2022 17:05 1. Why i cant add Cargos like Acid/Petrol (just no Tanker Cargos)
2. Can i add a Freight to my Owned Trailer and a other player in my Convoy can load that exact same cargo? we always get an error that he dont have the required DLC´s when he try to accept the same cargo
Ty for the Help Guys and have a nice day
2) Every one can select same cargo and destination individually. Speditor is cheating the save game, and adds some data into your save game. For some, uknown reason, you cannot use MP function to select same cargoes from game. No idea why.
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