Virtual Speditor Program - Job scheduler program (Upd. 24.10.2023)

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xyzan
Posts: 2334
Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2461 Post by xyzan » 18 Jan 2022 11:22

Hi @LAFAYET47 ,
the trailer selection for ownable wasn't used at all - even if it was visible. This is due to implementation of owned trailers - it is cargo oriented. So, it wasn't used for owned trailers, I hide it, so it won't create more confusion. There is still something needed in cargo.fil - but it is urrelevant what is there (can be empty) when using ownable. However, if such a cargo will be used in freight market, it will reset the market.
I have no idea how economy works in this game ;) People usually complain that earning with Speditor are to high ;) I didn't notice any changes to job income, as it is insanely high. I haven't used economy mods though.
In general, Speditor does not have direct impact on job income. As far as I know, job income is calculated by game - using distance. I will check if expected job distance is properly saved by Speditor. If yes, then it may be integration between mod and Speditor issue, which probably won't be fixable. Owned trailer editing is inserting job AFTER you pick it up. So, some part of code (picking up job) is be omitted by game (that is why you will never have detour when adding owned job with Speditor). And this may also cause some issues with calculating job value. Maybe some single parameter is not used properly, maybe game is not using distance at all, so you have only constant value for job income, and you cannot see it when having default economy, but you will notice it when using economy mod. Will check, and I'll let you know.
azazo13
Posts: 4
Joined: 20 Nov 2021 15:09

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2462 Post by azazo13 » 19 Jan 2022 13:34

VSP 2.17, does not work with ATS version 1.43.2.12, routes do not activate


edit :
I really tried everything, the routes are not added, I tested with other versions, same thing (VSP versions), can you help me?

edit 2 :
I made the wrong save, I was wrong
AMISH-STALKER
Posts: 14
Joined: 29 Sep 2019 07:16

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2463 Post by AMISH-STALKER » 27 Jan 2022 11:05

Made a map file for ATS Promods V1.1.1
mapSet_PM111ats.txt
(851.36 KiB) Downloaded 53 times
jjengineeringsol
Posts: 42
Joined: 31 May 2020 22:28

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2464 Post by jjengineeringsol » 28 Jan 2022 15:40

Does anyone on here have a map set for C2C and Midwest Expansion (50 United)? I haven't had the best of luck making mine. Just curious. Thanks.
racer01
Posts: 1
Joined: 29 Jan 2022 13:29

Re: Virtual Speditor Program - Job scheduler program

#2465 Post by racer01 » 29 Jan 2022 13:31

xyzan wrote: 22 Dec 2019 12:21
scania69 wrote: 21 Dec 2019 23:25
I tried but it doesn't work, the loads don't appear in the virtual speditor.
You are refering to 1 year old post... Game has changed. Now, cargo.fil looks different.
Paste this into it, and it should work:
Quote removed - Don't quote images/code boxes - Rule 2.3

Tried out but looks like it doesn`t work anymore. Any Way to fix it?
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Frate
Posts: 144
Joined: 21 Dec 2015 12:27

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2466 Post by Frate » 29 Jan 2022 22:02

Is there a way to pick a random cargo instead of a specific one?
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xyzan
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Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2467 Post by xyzan » 29 Jan 2022 22:38

You can select 'Suggest Random Company'. Then, when selecting company for destination, cargo should be randomly selected.
GamboDE
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Joined: 31 Jan 2022 17:02

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2468 Post by GamboDE » 31 Jan 2022 17:05

Hi, i have a question and i dont found an answer bei searching for it :)

1. Why i cant add Cargos like Acid/Petrol (just no Tanker Cargos)
2. Can i add a Freight to my Owned Trailer and a other player in my Convoy can load that exact same cargo? we always get an error that he dont have the required DLC´s when he try to accept the same cargo

Ty for the Help Guys and have a nice day
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Frate
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Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2469 Post by Frate » 31 Jan 2022 20:09

xyzan wrote: 29 Jan 2022 22:38 You can select 'Suggest Random Company'. Then, when selecting company for destination, cargo should be randomly selected.
Thanks didn´t notice that.
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xyzan
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Joined: 30 Jan 2015 19:36
Location: Warsaw, Poland

Re: Virtual Speditor Program - Job scheduler program (Upd. 25.12.2021)

#2470 Post by xyzan » 31 Jan 2022 21:17

GamboDE wrote: 31 Jan 2022 17:05 1. Why i cant add Cargos like Acid/Petrol (just no Tanker Cargos)
2. Can i add a Freight to my Owned Trailer and a other player in my Convoy can load that exact same cargo? we always get an error that he dont have the required DLC´s when he try to accept the same cargo

Ty for the Help Guys and have a nice day
1) When you select ALL in trailer selector, you can find all cargoes for all trailers. There are no filters for Tankers, as there are no owned tankers from SCS.
2) Every one can select same cargo and destination individually. Speditor is cheating the save game, and adds some data into your save game. For some, uknown reason, you cannot use MP function to select same cargoes from game. No idea why.
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