Mack R Series (v1.3)

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Ken Tuckyfried
Posts: 16
Joined: 16 Jun 2015 07:22
Location: A little town in Australia

Re: Mack R Series (v1.3)

#631 Post by Ken Tuckyfried » 29 Jan 2022 02:55

A little slow up the hills, but the old girl can still pull a heavy load!
ats_20220128_191237_00.jpg
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jackwi
Posts: 170
Joined: 04 Mar 2018 18:04

Re: Mack R Series (v1.3)

#632 Post by jackwi » 14 Feb 2022 20:00

Here's a question from a Rookie, if I've used this Sample skin with a template:https://drive.google.com/open?id=1CpAU8 ... LZD_yNHd6B and have added different signs etc, how do I put it away so that I can use it in ATS
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JVPTH3MVP
Posts: 34
Joined: 18 Apr 2019 22:06
Location: Texas

Re: Mack R Series (v1.3)

#633 Post by JVPTH3MVP » 20 Feb 2022 19:02

I hadn't seen another separate topic for the R-700 addon so I guess I'll mention it here, but the painted frame option is missing the axles and drive shaft.
Better known as Jake from State Farm.
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PikPikker
Posts: 317
Joined: 16 Jun 2015 07:32

Re: Mack R Series (v1.3)

#634 Post by PikPikker » 08 May 2022 01:58

My gearbox layout for the 6-speeder:

Code: Select all

SiiNunit {
    direct_gearbox_config:  .MaxiTorque.6 {
        name: "MaxiTorque 6 @@speeds@@"
        clutch_mode: analog
        selector_mode: range_split
        gears[]: .neutral.n
        gears[]: .reverse.1
        gears[]: .reverse.2
        gears[]: .reverse.3
        gears[]: .reverse.4
        gears[]: .reverse.5
        gears[]: .forward.1
        gears[]: .forward.2
        gears[]: .forward.3
        gears[]: .forward.4
        gears[]: .forward.5
		gears[]: .forward.6
    }

    direct_gearbox_gear: .neutral.n {
        gear_impulse_index: 0
        selector_1: -1          # Range [2nd Shifter; Deep Reduction] (0 = Direct; 1 = Low)
        selector_2: -1          # Split (0 = Direct; 1 = High)
        gear: 0
        name: "N"
    }

    direct_gearbox_gear: .reverse.1 {
        gear_impulse_index: 3
        selector_1: 1
        selector_2: 0
        gear: -1
        name: "R1"
    }

    direct_gearbox_gear: .reverse.2 {
        gear_impulse_index: 4
        selector_1: 1
        selector_2: 0
        gear: -2
        name: "R2"
    }

    direct_gearbox_gear: .reverse.3 {
        gear_impulse_index: 5
        selector_1: 1
        selector_2: 0
        gear: -3
        name: "R3"
    }

    direct_gearbox_gear: .reverse.4 {
        gear_impulse_index: 6
        selector_1: 1
        selector_2: 0
        gear: -4
        name: "R4"
    }

    direct_gearbox_gear: .reverse.5 {
        gear_impulse_index: 7
        selector_1: 1
        selector_2: 0
        gear: -5
        name: "R5"
    }

    direct_gearbox_gear: .forward.1 {
        gear_impulse_index: 3
        selector_1: 0
        selector_2: 1
        gear: 1
        name: LO
    }
	direct_gearbox_gear: .forward.2 {
        gear_impulse_index: 3
        selector_1: 0
        selector_2: 0
        gear: 2
        name: 1
    }
	direct_gearbox_gear: .forward.3 {
        gear_impulse_index: 4
        selector_1: 0
        selector_2: 0
        gear: 3
        name: 2
    }
	direct_gearbox_gear: .forward.4 {
        gear_impulse_index: 5
        selector_1: 0
        selector_2: 0
        gear: 4
        name: 3
    }
	direct_gearbox_gear: .forward.5 {
        gear_impulse_index: 6
        selector_1: 0
        selector_2: 0
        gear: 5
        name: 4
    }
	direct_gearbox_gear: .forward.6 {
        gear_impulse_index: 7
        selector_1: 0
        selector_2: 0
        gear: 6
        name: 5
    }
}
Also I think the torque curves of the engines should be reworked. They have rpm limit set to 2500, but the curve ends at 2100, which means the torque doesn't change for the last 400 rpm, and the horsepower increases. I fixed it this way: I added a torque curve for 2500 rpm setting the torque value to 0, so the engine power has its peak at 2100 as it should.
Bicycle_Cop
Posts: 25
Joined: 27 Jun 2018 02:04

Re: Mack R Series (v1.3)

#635 Post by Bicycle_Cop » 03 Jun 2022 06:17

Hey Dieling, love your sleeper and finally got around to updating my paintjob too it.

Do you think you could add a similar option to the sides for lights like you did for the back lights?
Also could you add slots for interior items to the sleeper? I miss having my truck bag on the bed and dumb poster.

If I recall I need to ask the mod author to reach out to add support to SiSL's interior pack, or has that been done?
I just know the last time I checked I couldn't put a few items on the more truck specific slots (like the passenger seat or the hanging slot), but then again Steam likes to not give me updated mods from the workshop some times.
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Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: Mack R Series (v1.3)

#636 Post by Trucker_71 » 03 Jun 2022 07:34

Steam has nothing to do with mods other than to provide a place to download them.
Bicycle_Cop
Posts: 25
Joined: 27 Jun 2018 02:04

Re: Mack R Series (v1.3)

#637 Post by Bicycle_Cop » 03 Jun 2022 18:47

Which is the issue, Steam doesn't really have an easy way to force update mods.
I have had issues plenty of times where it won't give me an updated mod that I already have.
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xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: Mack R Series (v1.3)

#638 Post by xXCARL1992Xx » 03 Jun 2022 18:54

the moment Steam detects an update in the workshop it is downloaded, updates i make are applied within 2 minutes of me uploading it to the workshop, never had any issues and force updating is possible by unsubing and then resubing to the mod, Steam then starts to download it again
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
Bicycle_Cop
Posts: 25
Joined: 27 Jun 2018 02:04

Re: Mack R Series (v1.3)

#639 Post by Bicycle_Cop » 24 Jun 2022 18:42

Just added custom mud flaps to my paint, is there a way to make the custom mudflaps look more like rubber like the stock ones and less like a solid painted slab?
I was going to try just replacing the stock mudflaps texture with mine, but mine are a mirrored pattern while the stock ones are just duplicated.
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qaaya
Posts: 43
Joined: 08 May 2014 08:29

Re: Mack R Series (v1.3)

#640 Post by qaaya » 30 Jun 2022 19:44

Hi, does anyone have an issue on this truck where the engine sounds are kinda echoey?
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