[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

Space_Night
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1191 Post by Space_Night » 29 Jan 2022 12:00

@totolol17 and as it expands it gets better.
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Arnook
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1193 Post by Arnook » 02 Feb 2022 16:28

wujek600kv wrote: 04 Jan 2022 02:07 I just finished Try to my all active mods on other profile. That in works. On my main profile still crash when I go to cargo market . It's horible and very strange. When all the same mods works well on other profile it's no mod conflict I'm right ? Now only solution is go to the single company push enter and then when I click cargo market is ok. When I try see cargo market from menu view-crash.
Do you remember if all the trailer caused cargo-market crashes or only certain types (flatbeds / regular container chassis) ? I'm not sure but I may have had a similar problem the other day and i'm trying to work out the origin of the problem.

My best guess so far is that it's game-engine related since everything works in the rest of the game (when visiting the company directly, in the trailer browser, etc.)
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1194 Post by wujek600kv » 06 Feb 2022 00:00

Arnook wrote: 02 Feb 2022 16:28
wujek600kv wrote: 04 Jan 2022 02:07 I just finished Try to my all active mods on other profile. That in works. On my main profile still crash when I go to cargo market . It's horible and very strange. When all the same mods works well on other profile it's no mod conflict I'm right ? Now only solution is go to the single company push enter and then when I click cargo market is ok. When I try see cargo market from menu view-crash.
Do you remember if all the trailer caused cargo-market crashes or only certain types (flatbeds / regular container chassis) ? I'm not sure but I may have had a similar problem the other day and i'm trying to work out the origin of the problem.

My best guess so far is that it's game-engine related since everything works in the rest of the game (when visiting the company directly, in the trailer browser, etc.)
@Arnook Problem was in all container chassis ttrailers . When I go to global market cargo game crash. If I visit single firm or don't play with own trailer everything is OK.
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1195 Post by scaniar620 » 06 Feb 2022 23:06

Hello,

I have the same problem. CTD without an error message while loading freightmarket (tried with JUseeTV Schmitz SC.F and SCS Krone Boxliner), but taking job or freight at company is working.

Is it possible, that the game struggles, if there are too many cargos?
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willy1962
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1196 Post by willy1962 » 07 Feb 2022 05:16

I think you have a mod conflict.
I had the same and in my case it was a old traffic mod.( that was working fine )
its a lot of work but save the game and take a mod out who gould it be thats conflict and start up.
and take a load with a container chassis.
you have to do that untill you find the conflicting mod.
I`ve done the same and sometimes I got desperate but when you find it you`le be happy.
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1197 Post by Arnook » 07 Feb 2022 06:24

@scaniar620 My personal issue is only with flatbeds, regular chassis work just fine.
Also i never had this issue, it just popped up last week for some reason.

I don't know what the exact game limitation could be and how to fix it since everything works fine for most users apparently.

As willy said, it could also very well be an obscure mod conflict that doesn't even show up in the log.
It is even stranger that Willy's issue was caused by a traffic mod since the freight market and traffic have nothing to do together
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1198 Post by scaniar620 » 07 Feb 2022 22:20

Soooo,
After a few hours of testing, I figured out, that it was a waste of time....

Test on main profile with my map mods -> CTD
Removed TRExtended and Southern Region -> CTD
Removed Promods (incl. middle east) and finnmark -> working

Tested on other profile only with promods (incl middle east), Schmitz SC.F and your container pack -> ok

Back to main profile activated TRExtended and Southern Region -> ok
activated Promods with middle east and finnmark -> CTD
removed only middle east -> ok
activated middle east -> ok
fiddling around with changing trailers (between scs krone boxliner and schmitz sc.f) -> random CTD in freight market
retsart game and fiddling around -> ok

Sometimes it seems, that ETS2 is kidding me....

So for now it´s working, let´s see, if it´s working tomorrow aswell....

edit: completely forgot to thank you for your great work :)
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1199 Post by Arnook » 08 Feb 2022 09:12

@scaniar620 Thanks a lot for reporting your testing results here.
It kinda confirms what i was suspecting : weird game engine limitations of some sort...
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Re: [REL/WIP] Arnook's Container Pack (V11 - 1.42/1.43 - 10/12/2021)

#1200 Post by Arnook » 14 Feb 2022 15:49

The next version will bring compatibility with Ventyres' newly released Blumhardt 20ft chassis :

[ external image ]

[ external image ]

It will also fix several minor def issues.

Regarding the next content addition : we are still discussing it with JUseeTV but we already know in which general direction we want to go.
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