The problem with textures in new models

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Adyusha
Posts: 1
Joined: 12 May 2022 18:55

The problem with textures in new models

#1 Post by Adyusha » 12 May 2022 19:10

When editing a model in ZModeler 3, if you move part of the mesh and save, rewrite the paths to the material and texture, then everything is displayed correctly. If you create a new plane, then the texture is the following. Maybe someone knows what the reason is?
[ external image ]


The code of the .mat file:

Code: Select all

material : "hu.dif" {
	texture[0] : "/models/objects/target/target.tobj"
	ambient : { 1 , 1 , 1 }
	diffuse : { 1 , 1 , 1 }
	specular : { 0 , 0 , 0 }
	shininess : 16
}
The file code .tobj:

Code: Select all

±p                             [: !       /models/objects/target/target.dds
User avatar
NmanMETA
Posts: 26
Joined: 25 Apr 2021 03:56
Location: The Good 'Ol USA!

Re: The problem with textures in new models

#2 Post by NmanMETA » 15 May 2022 06:59

This is intriguing, I'm gonna give this a try.

Don't quote me, I haven't been around this game too much the last few weeks so my memory may be foggy, but I am like 70% certain that this is part of the water textures, I'll elaborate a little bit tomorrow when I have a minute to look and give you a better description.
WE'RE *THIS* CLOSE!
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