SCS Blender Tools

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room217au
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Re: SCS Blender Tools

#3021 Post by room217au » 10 May 2022 22:26

selonik wrote: 10 May 2022 13:01It turns out that SCS made the next changes to the animation files, and now how to convert them into a Blender so that this error is eliminated?
Easy.
Add this to Steam Launch Options:

Code: Select all

-conversion_dump_path "D:\dump"
where D: is some local drive and "dump" is an arbitrary folder of your choosing.
Run the game.
All the pma files, in their game folder structure, will be saved to that folder you specify.
Copy them to the relevant mods.
(don't forget to remove that launch option switch afterwards.)
Thanks to @piva for this excellent tip.
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xXCARL1992Xx
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Re: SCS Blender Tools

#3022 Post by xXCARL1992Xx » 11 May 2022 05:34

How about just downloading the newest conversion tools and use them?
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MatzeH
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Re: SCS Blender Tools

#3023 Post by MatzeH » 11 May 2022 13:28

room217au wrote: 10 May 2022 22:26 Easy.
Add this to Steam Launch Options:

Code: Select all

-conversion_dump_path "D:\dump"
This is indeed gold for quickly updating models :mrgreen:

At the moment (1.44 is still in open beta) updating conversion tools has a drawback: Animations converted with conv tools 2.13 don't work in 1.43 and below. That means we also need, depending on the content of the mod, a separte version for 1.44+
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selonik
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Re: SCS Blender Tools

#3024 Post by selonik » 11 May 2022 13:36

Thanks to everyone who gave advice on how to fix the animation problem. I downloaded Conversion Tools 2.13 version and didn't do anything else. I am working further in the Blender 2.9 version with BT 2.1. I downloaded the animation of my mod. And saved it. I threw it into the converter and there are no more errors. Thank you for helping to solve the problem, now I will fix the animation on my mods for version 1.44 of the game.
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supersobes
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Re: SCS Blender Tools

#3025 Post by supersobes » 11 May 2022 16:21

Aryan wrote: 10 May 2022 08:51 any one knows why when I used "retro reflective" shader for my mod I got dx11 error in console but same material in game model it's OK!?
Are you using the piko.alldir flavor of the retroreflective shader? This flavor is not supported by Blender, and it will cause such errors when exported to the game.
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kartal2339
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Re: SCS Blender Tools

#3026 Post by kartal2339 » 11 May 2022 20:00

hi..i have an exterior interior place problem with RTA s truck in 1.44...what can be the problem?

[ external image ]
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room217au
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Re: SCS Blender Tools

#3027 Post by room217au » 12 May 2022 00:16

@kartal2339 That truck, and several others from the same author are doing the same thing and I don't know why.
I know that from reading the modding guides for 1.44, something has changed regarding viewing of interior models from exterior and vice versa. I'ma look into it.
[edit]
It appears that it's not all mod trucks that do this. eg. GTM T610 and Mack R are unaffected.
For some reason I decided to buy a truck in-game that was doing this and after purchase, the truck is normal when driving around. It's also normal on the game home screen. But not in the dealer. Weird.
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PBandJ
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Re: SCS Blender Tools

#3028 Post by PBandJ » 13 May 2022 16:09

I have been for a while in process of trying to learn how to use blender, so bare with me please. I have tinkered in it for a while fiddling around with different parts, etc. I would like to learn how to update pma's with conversion tools instead of using the dump method in steam as recommendations above, so help on this would be greatly appreciated. If someone could provide a video or reading material on how to I don't mind spending time learning. Or if they could do a step by step it would be appreciated. Do you use just the latest conversion tools to do the updating, or using the latest conversion tools thru Blender to do that updating? If I look at the interior folder/animations folder in blender the only file to bring up in blender is the anim.pmg. I do not see any of the pma's listed, so not sure what steps to do in order to get the pma's updated to 1.44. I am trying to learn by watching videos on my own and just tinkering in blender but it is a long process and sometimes hard to locate current information.
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xXCARL1992Xx
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Re: SCS Blender Tools

#3029 Post by xXCARL1992Xx » 13 May 2022 16:14

you have to import the animations also, when you do import from .scs archives it shows 2 column, the second one has to be activated via checkmark and then you can load every individual animation, click on the first checkmark, hold left click and drag your cursor through all the boxes so you dont have to click them individually

[ external image ]

when you have it all imported you can convert it in blender directly when you linked conversion tools, ofc export location has to be set up for it to work
[ external image ]
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PBandJ
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Re: SCS Blender Tools

#3030 Post by PBandJ » 13 May 2022 19:05

Great! Thank you for the information. I will give it a try this evening.
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