[REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

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ChiliBeef
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#131 Post by ChiliBeef » 16 May 2022 20:26

I never follow the "instructions" when it comes to any sound mod pack. I adjust the levels to my liking, and you should do the same. Everyone has their own preference on what they prefer.
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#132 Post by Digital X » 16 May 2022 20:39

There's the adaptation for Kriechbaum's Mega sound pack, I'd recommend using that for the time being. See if those engines sound like they should.

There's no instructions for a sound mod, you just place it in your mod manager above your trucks.
ChiliBeef
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#133 Post by ChiliBeef » 17 May 2022 12:12

No, I meant some sound packs I've come across give you instructions on what your sound levels should be in Audio Options.
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#134 Post by Digital X » 17 May 2022 12:28

Oh those yeah I get you.
ChiliBeef
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#135 Post by ChiliBeef » 18 May 2022 10:00

Digital X wrote: 16 May 2022 12:36 Oh woops! I didn't even think that tbh.
*snerk* I'm sorry, but I chortled when I read that and pictured you driving a truck with zero displacement. I bet you got great fuel mileage. :lol:
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#136 Post by Digital X » 18 May 2022 10:05

Only the best! My mind instantly went "volume=music" and nothing more.
ChiliBeef
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#137 Post by ChiliBeef » 31 May 2022 22:14

@Digital X Unless I overlooked it, but how would I get the strobe lights to work? Is there a particular .sii or .sui file that control that? Or, is the flashing handled by a .pmg file?

I mean, I can look at an ETS2 truck's functional strobe's files for comparison but I wouldn't know what I should be looking for.
Last edited by ChiliBeef on 01 Jun 2022 11:29, edited 1 time in total.
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Digital X
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#138 Post by Digital X » 31 May 2022 22:17

@ChiliBeef Where abouts are the strobes node wise?

If you mean the Beacons press "O". I know the Police one isn't working I'm looking at why.
ChiliBeef
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#139 Post by ChiliBeef » 01 Jun 2022 11:11

@Digital X Yes, I know about pressing "O" for beacon. Also, Secondary Vehicle Lights is enabled in my gameplay options.

It would be the Light Bar sub-nodes, the strobes by ohaha. They are labeled as Strobe Blue (ohaha), Strobe Orange (ohaha), and Strobe Red (ohaha).
You can write almost any way you want, and you might make yourself understood.
But, if you don't use standard English properly, you would also help people understand that you aren't well educated.
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Dutch TukTuk
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Re: [REL] Aradeth's Volvo VNL 670 1.7.3/1.7.4 (1.43 + 1.44) by Digital X

#140 Post by Dutch TukTuk » 13 Jun 2022 12:00

ChilliBeef and Digital X,

The strobes by ohaha labeled as Strobe Blue (ohaha), Strobe Orange (ohaha), and Strobe Red (ohaha) are found in ..\def\vehicle\addon_hookups\ohaha_3.sui (or *.sii).

Inside this file you will read that the strobes are suitable for:
suitable_for[]: "bcklght"
suitable_for[]: "r_grill"
suitable_for[]: "b_grill"
suitable_for[]: "sdskrt"
suitable_for[]: "fenders"

I'm not sure if they are to suppose to flash or are lit continuously ?.

TukTuk
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