SCS Blender Tools

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abasstreppas
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Re: SCS Blender Tools

#3061 Post by abasstreppas » 18 May 2022 17:13

There possible to make animated billboards in game. Don't know if they could be luminated though?
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Digital X
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Re: SCS Blender Tools

#3062 Post by Digital X » 18 May 2022 17:43

I've seen some luminated ones I'll have to look into some prefabs in the editor then import them in Blender and pick it apart.
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Aryan
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Re: SCS Blender Tools

#3063 Post by Aryan » 18 May 2022 17:51

did any one change the plugin, for import Renault's new headlight without errors?
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SM Power
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Re: SCS Blender Tools

#3064 Post by SM Power » 19 May 2022 19:29

hi all, i'm trying to import a .SCS file into Blender. i installed all the needed files, ConverterPIXWrapper, SCS Blender Tools and SCS Conversion Tools. when i try to import the file into Blender i only get this and nothing more. cant select any files or else.
has anyone here an idea to make it work? thanks in advance!

im on Blender 2.93.0 and on a Macbook Big Sur 11.2.1 btw

https://imgur.com/a/Hd7YqLi
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Digital X
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Re: SCS Blender Tools

#3065 Post by Digital X » 19 May 2022 19:58

Are you able to import a mod in .scs format? Try a random truck.
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SM Power
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Re: SCS Blender Tools

#3066 Post by SM Power » 19 May 2022 20:21

Digital X wrote: 19 May 2022 19:58 Are you able to import a mod in .scs format? Try a random truck.
no, i said i tried that. i can't import anything related to ETS2 or ATS, neither a .PIM file.
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Digital X
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Re: SCS Blender Tools

#3067 Post by Digital X » 19 May 2022 20:23

That's the base.scs not a mod. It was just a suggestion. Tried verifying the game files incase the base.scs is corrupt?
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SM Power
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Re: SCS Blender Tools

#3068 Post by SM Power » 19 May 2022 20:38

Digital X wrote: 19 May 2022 20:23 That's the base.scs not a mod. It was just a suggestion. Tried verifying the game files incase the base.scs is corrupt?
already tried a .SCS mod but didn't work either. game files are from a friend of mine because i'm on a Macbook and i can't run .EXE files. but he probably verified them before sending them, he uses Blender too but on Windows.
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xeviax
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Re: SCS Blender Tools

#3069 Post by xeviax » 20 May 2022 10:26

Hi, does any knows if a trailer of 40k poly with all accessories except the cargo model is considered high poly for minimum specs PC?
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abasstreppas
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Re: SCS Blender Tools

#3070 Post by abasstreppas » 20 May 2022 11:04

I can't believe this. Blender just completely deleted my mod folder :shock: :twisted: :cry: :cry: :cry:

I just did a packing of a tyre mod into my mod folder and got an error message that the folder/Euro Truck Simulator 2/mod/ doesn't exist. Curiously I went to check what's wrong and there is no mod folder anymore... FUCK!

Nothing in the bin, just gone forever :roll:
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