Does all three categories of the tyre labelling system affect game mechanics, fuel consumption, tyre grip and tyre noise? I think I read somewhere on the forum that it does, so my actual questions are:
- How does the game calculate those values between mounted tyres that have different labelling class, is it using the lowest or highest value, or does it calculate an average?
- How does the different values affect behaviour in game in reality? I guess the tyre noise is the easy part as it's probably uses +- db values straight into the game sound