SCS Blender Tools

User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: SCS Blender Tools

#3071 Post by xXCARL1992Xx » 20 May 2022 11:06

thats why i convert every mod i make into a separater folder far away from the mod folder, i already ask 50k if it is possible, maybe a bug report is better, just abort the conversion if the text field is left empty
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
Digital X
Posts: 2193
Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: SCS Blender Tools

#3072 Post by Digital X » 20 May 2022 11:24

Your main game mod folder?!

Good grief.

@abasstreppas try Recuva or Disk Drill.
User avatar
Etrusan
Posts: 649
Joined: 04 Sep 2014 15:29
Location: Brno, Czech Republic
Contact:

Re: SCS Blender Tools

#3073 Post by Etrusan » 20 May 2022 11:28

Those won't help. Been there. Learned the hard way to daily backup my files.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

www.etrusan.net
User avatar
Digital X
Posts: 2193
Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: SCS Blender Tools

#3074 Post by Digital X » 20 May 2022 11:30

Given they're recovery programs I thought they would? or is it something specific that is the issue?
User avatar
Etrusan
Posts: 649
Joined: 04 Sep 2014 15:29
Location: Brno, Czech Republic
Contact:

Re: SCS Blender Tools

#3075 Post by Etrusan » 20 May 2022 11:52

Tried them a few minutes after and nothing showed up. Only unrelevant old files.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

www.etrusan.net
User avatar
xXCARL1992Xx
Posts: 16524
Joined: 17 Aug 2016 12:18
Contact:

Re: SCS Blender Tools

#3076 Post by xXCARL1992Xx » 20 May 2022 12:06

most likely because the conversion tools dont delete the files, they right out wipe them, Windows doesnt delete your files, they just flag them as not needed and are overwritten when you save something new, so the space is just marked over writable, conversion tools right out wipes that space
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
room217au
Posts: 2717
Joined: 17 Jul 2015 01:55
Location: Lakeside

Re: SCS Blender Tools

#3077 Post by room217au » 20 May 2022 13:30

no backup?
If you suck at playing the trumpet, that's probably why.
himopan
Posts: 16
Joined: 18 May 2019 09:58
Contact:

Re: SCS Blender Tools

#3078 Post by himopan » 20 May 2022 13:53

Aryan wrote: 18 May 2022 17:51 did any one change the plugin, for import Renault's new headlight without errors?
I posted about "Animation blinkers" here.
However, the change files for the latest games only exist on my local disc. I decided there was no demand.
viewtopic.php?t=302055

One more thing
"flipsheet" is already supported in Blender Tools. I also did research on this.
I'm also experimenting with "gaming" illuminations. The wheel rim and cabin will discolor and emit light in that way. I also posted a reference YouTube.
User avatar
abasstreppas
Posts: 7492
Joined: 06 Feb 2013 20:32
Location: Back on Öland again
Contact:

Re: SCS Blender Tools

#3079 Post by abasstreppas » 20 May 2022 15:29

No resent general backup. I tend to move outdated mods to a new folder after game update (those that cast errors/warnings) , but it's not done always. Problem is that I had a lot of small mods, like edits of downloaded mods and also my own stuff was a mess with gazillions of small add-ons. I surely need to make a new profile too. I will miss that one, as it has been around for some time - level 170+.

Well, maybe time for a fresh restart. Now I definitely need to finish all my mods, because a lot of those in my mod folder weren't updated for a long time... or maybe I just do something else, read a book maybe :|
ShatnersBassoon
Posts: 74
Joined: 02 Feb 2018 18:17

Re: SCS Blender Tools

#3080 Post by ShatnersBassoon » 21 May 2022 10:44

I feel your pain, the same thing happened to me once!

For future reference if you didn't know, you can write in a placeholder mod name on a blank Blender project and click File/Defaults/Save Startup File, it'll use that for any new projects instead of risking leaving it blank. It's actually saved me from forgetting a couple of times, even knowing what happened the first time...
Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 1 guest