In my pursuit of trying to improve efficiency, I keep seeing some pretty clever low poly SCS models in combination with relatively detailed textures to make up for it.
Example, the 389 rear suspension;
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The texture;
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What is the workflow here and how are they creating that texture exactly? It seems too detailed to be generated by baking but too cluttered and inefficient to be the result of manual labor. Some proprietary combination of both?
Creating detailed textures for low poly mesh?
- Outlaw Transport
- Posts: 252
- Joined: 15 Jul 2020 06:18
Re: Creating detailed textures for low poly mesh?
Most likely baked from a highpoly mesh.
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www.etrusan.net
www.etrusan.net
- Outlaw Transport
- Posts: 252
- Joined: 15 Jul 2020 06:18
Re: Creating detailed textures for low poly mesh?
Can't believe I didn't think of that, thanks @Etrusan. I just got rid of 95% of my verts with practically no visual difference.
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