[REL] Daniels ETS2 Random Events
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] Daniels Random Events
First of all, this is a MUST HAVE mod for me. It adds a lot more immersion to the game. When I'm playing solo, everything seems to work fine. However, when I play in a convoy with my son(we have the same mods and load order), I noticed that we're not getting any bumps on the road. We get the occasional road side accident/construction, but no bumps. Is it a limitation with convoy? Is there a setting we need to adjust? Perhaps the mod load order is not correct. We use ProMods, a couple of sound mods and traffic light mod. Should this mod be on top or on the bottom of the mod load order. Again, great job. I use this both in ETS2 and ATS. We use the Oculus VR version of 1.43.
- ATLANTIK7773
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Re: [REL] Daniels Random Events
Thank you for your work on the mod. Looking forward to more news and ideas!
- pug106maxi
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Re: [REL] Daniels Random Events
I don't know if here is the right place to post my problem but i have a missing car, only a smoke
My log error is only this 2 lines
00:34:39.856 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [43696.9;61.7;-8448.4]
00:34:39.856 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [43696.9;61.7;-8448.4]
I don't use any event mod
[ external image ]
My log error is only this 2 lines
00:34:39.856 : <ERROR> [parked_vehicle] "Unable to parse allowed vehicle definition!" [43696.9;61.7;-8448.4]
00:34:39.856 : <ERROR> [parked_vehicle] "No suitable vehicle model found!" [43696.9;61.7;-8448.4]
I don't use any event mod
[ external image ]
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Re: [REL] Daniels Random Events
@pug106maxi Do you use any traffic mods or map mods?
- ATLANTIK7773
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Re: [REL] Daniels Random Events
Yes, I temporarily deleted this mod, it gives errors!
- pug106maxi
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- Location: Greece
Re: [REL] Daniels Random Events
@danbywinby Sorry for the late!
I use combo maps and ai traffic from Jazzycat, i was using your mod, I had this problem, I uninstalled it but I see that it does the same thing again..
I use combo maps and ai traffic from Jazzycat, i was using your mod, I had this problem, I uninstalled it but I see that it does the same thing again..
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Re: [REL] Daniels Random Events
Whilst working on the next version of this mod I have discovered some errors with this mod and V1.44 in relation to the VMS signs and the broken down low cab vehicles.
I have managed to fix these issues however now I need to test them to make sure there aren't any other issues lurking.
@pug106maxi I have seen reports of people having issues when using my mod with some traffic and some map mods because some of them change the vehicles that are allowed in traffic and consequently end up removing the crashed vehicles that I use in my random events and so you get issues where vehicles are missing from my events.
I have managed to fix these issues however now I need to test them to make sure there aren't any other issues lurking.
@pug106maxi I have seen reports of people having issues when using my mod with some traffic and some map mods because some of them change the vehicles that are allowed in traffic and consequently end up removing the crashed vehicles that I use in my random events and so you get issues where vehicles are missing from my events.
- pug106maxi
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- Joined: 28 Mar 2017 09:37
- Location: Greece
Re: [REL] Daniels Random Events
@danbywinby But for now i don't use your mod and still have a problem, how to explain that??
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Re: [REL] Daniels Random Events
@pug106maxi In that case then that suggests to me that one of your other mods is causing an issue with the default SCS random events.
Re: [REL] Daniels ETS2 Random Events
I haven't played this game for a while. I'm going to update V1.44 in the next two days. Since there are still some map modules that have not been updated to adapt to V1.44, I only consider loading ROEX. Of course, I will also load this Mods, and various vehicle packages, if I'm not mistaken, this doesn't appear "The "tags[]:" property found in the vehicle definitions is different from the "area_tag[]:" found in the random event scene definitions.". Are the people upstairs still using V1.43 and loading a large combination of map mods?
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