But if they were to do that, the miles off the west coast probably wouldn't match reality. This is something much more complex than we think. About resizing: This is only possible if they do it manually, which would be like redoing it all over again. I don't believe there is any possibility of them doing that. In short, it's very simple: See Portugal at ETS2. It's a good example that even if a state/country is small, they won't do some kind of miracle for the state or places to get bigger, it will only be extremely small or may not even exist on the map if it is too small. That's it.Shiva wrote: ↑23 May 2022 11:10 My idea is to gradually warp the map, so east/west and north/south gets longer.
original.jpg
vs
stretched.jpg
Not a really good example, due to done in paint, but if you compare both, you'll see what I mean.
Here I have started the stretch around west 93degree longitude.
Regarding the years, that is my release theory from some years back.
Base Map Rebuild (CA, NV, AZ) General Discussion Thread
- SouthernMan
- Posts: 883
- Joined: 07 Jun 2021 19:38
- Location: Pilgrim on Earth
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Study will not always make you wise, sometimes it will simply make you more superb.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Fra_ba, my not so good example, it only adds about 250km/155miles, in north/south. And maybe the same in west/east.
That was just as an example. I did those more than a year ago, to see how it could look.
But my idea, for those that want to have more room, would be that it would stretch to something close to 1:17 or 1:15, or what might be best.
SouthernMan, cities, towns and 1:3 zones, could make so that the miles would match, as much as they do now, more or less.
That was just as an example. I did those more than a year ago, to see how it could look.
But my idea, for those that want to have more room, would be that it would stretch to something close to 1:17 or 1:15, or what might be best.
SouthernMan, cities, towns and 1:3 zones, could make so that the miles would match, as much as they do now, more or less.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
- halbtollekreatur
- Posts: 823
- Joined: 16 Mar 2020 19:23
- Location: Petria
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Do you guys think we get this kind of inner US border patrol stations with southern CA rework? I'm not to sure how they work for trucks but I saw trucks pulled out all the time I went thru them.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I think there's 1 or 2 of those in New Mexico, but they are not functional and cannot be entered. I don't know if it would make sense for them to be used just like the agricultural inspection stations, but it would be cool to see them functional.
- halbtollekreatur
- Posts: 823
- Joined: 16 Mar 2020 19:23
- Location: Petria
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I agree. And it could bring the border patrol car back to the AI traffic. Would love to see such little details.
- SouthernMan
- Posts: 883
- Joined: 07 Jun 2021 19:38
- Location: Pilgrim on Earth
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I-40 near Flagstaff. Just an edit I made. Mountains far away, a more open scenery and characterized by a desert.
[ external image ]
[ external image ]
Study will not always make you wise, sometimes it will simply make you more superb.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Nice views.
How does it look when you get closer?
And pass them?
Asphalt looks a bit oddly worn.
How does it look when you get closer?
And pass them?
Asphalt looks a bit oddly worn.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
There's at least one Checkpoint in Texas too - In Comstock on the US-90 for example.
It looks a bit like a mandatory stop for trucks, so maybe we'll get this one with the Texas DLC.
We already have working Border Checkpoints in ETS2 and in Pro Mods Canada, so it shouldn't be a problem to add the triggers.
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I prefer to let horses keep their manes, and to pay people a "living wage" for their work...whatever that is.pigbrother wrote: ↑22 May 2022 14:17 Well, it’s just easy to be demaning and ask other people to work for free ¯\_(ツ)_/¯
"Change is the law of life. And those who look only to the past or present are certain to miss the future" -JFK
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Nice shot. Do you have a before/after image?SouthernMan wrote: ↑25 May 2022 16:38 I-40 near Flagstaff. Just an edit I made. Mountains far away, a more open scenery and characterized by a desert.
Who is online
Users browsing this forum: ETS-20B, harishw8r, Mechanic_Wolf, SonicKoolaid and 13 guests