Innsbruck-Salzburg ; Salzburg-Salzburg ; Salzburg-VeneziaGPU: NVIDIA GeForce RTX 3080 (30.0.15.1179, Tavg 63.8, Tmax 70) CPU: AMD Ryzen 5 5600X 6-Core Processor (Tavg 51.6, Tmax 57)
Delivered fps: 65.17 Duration: 76.4min. Headset was active: 100%
GPU Frametimes:
Median: 13.2 ms
frametime <13.3ms(vsync): 52.6%
CPU frametime:
Median: 11.4 ms
frametime <13.3ms(vsync): 67.3%
Max. SteamVR SS: 100%
Render resolution per eye: 4512x3948(by SteamVR settings, Max.) (HMD driver recommended: 4514x3948)
Was a little worse than the other days:
In town 55-65
From S>V through the mountains at night only 60-70
In Italy constant 72-75 (except Venezia: 60-70)
Might not be something wrong. Might just be that openvr_fsr helps a lot there. You could try to use it additionally to your 3080 Ti and the 5800X-3D and just fiddle around with very high image quality values >0.77. Perhaps 0.9 or 0.95? It could really be that it reduces unnecessary load on GPU and CPU. As it is often the case: The last 1-5% cost disproportionately high effort without significant and noticeable impact.
Concerning Aliasing:
In ETS2, it is easily noticeable, but still okay and tolerable.
In ATS, it is a bit worse and sometimes annoying.
I know there are some pro tweaks out there how to reduce flickering of aliasing and make the whole image much smoother. Needs NVidia Profile Inspector to unlock hidden settings and fiddle with them. But as usual, it impacts FPS more or less significantly, and especially with my VR setting, there aren't any performance resources left. Perhaps I'll give it a try sometime, perhaps not - I am bit lazy about time and effort here, and I managed to get reasonably used to the aliasing issue.
Just let's hope, SCS will improve its engine some day...
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Furthermore, I did a couple more trials to take through-the-lens-photos. But although I thought they would turn out better while taking the photos, they didn't look better on the screen in the end, unfortunately. So a bit sorry for that; I'll see if I can manage something next week.