[REL] ProMods v2.68

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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bricksathome
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Re: [REL] ProMods v2.60

#5411 Post by bricksathome » 28 May 2022 17:41

Virtual Trucker 51 wrote: 28 May 2022 14:23 Promods 2.60 has been released 18 days after the release of 1.43, if it should be repeated, 2.61 will be released on May 30, (1.44 released May 12) I have now checked these facts so as not to write lies
Yeah that's definitely how that works, we finish the update and then hold it back until exactly 18 days after the game update released. </s>

It might be a good idea to include more data points before coming to such conclusions. Some updates of ProMods were released less than a week after the game update, some updates released over a month later. It all depends in how much work is required for each update.

For ProMods 2.61 the primary issues have been merging SCS Austria in with the rest of our map and fixing all the navigation sign fonts. The only thing we can say for certain is that the update will be released as soon as it's finished
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Sebass18
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Re: [REL] ProMods v2.60

#5412 Post by Sebass18 » 28 May 2022 18:06

bricksathome wrote: 28 May 2022 17:41
Virtual Trucker 51 wrote: 28 May 2022 14:23 Promods 2.60 has been released 18 days after the release of 1.43, if it should be repeated, 2.61 will be released on May 30, (1.44 released May 12) I have now checked these facts so as not to write lies
Yeah that's definitely how that works, we finish the update and then hold it back until exactly 18 days after the game update released. </s>

It might be a good idea to include more data points before coming to such conclusions. Some updates of ProMods were released less than a week after the game update, some updates released over a month later. It all depends in how much work is required for each update.

For ProMods 2.61 the primary issues have been merging SCS Austria in with the rest of our map and fixing all the navigation sign fonts. The only thing we can say for certain is that the update will be released as soon as it's finished
that is, we will see the new version only on the holidays, turn of June / July. and the Cosmos says: No. because there are asteroids in the vicinity. and still Nasa I find such an asteroid. which will be near the ground even at the end of May.
people how to live here, how to wait for the new update?
Trucker Nik
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Re: [REL] ProMods v2.60

#5413 Post by Trucker Nik » 29 May 2022 04:41

I didn't want to upset anyone with my thought, I'm just dreaming
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JoeAlex23
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Re: [REL] ProMods v2.60

#5414 Post by JoeAlex23 » 29 May 2022 05:24

Well, then just don't dream with ProMods about release dates, 1st rule of using ProMods and waiting for updates is: "It's done when it's done" 😅
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Trucker_71
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Re: [REL] ProMods v2.60

#5415 Post by Trucker_71 » 29 May 2022 07:26

"It's done when it's done" is a pretty standard rule in most
game updates. 😄
etstrukin
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Re: [REL] ProMods v2.60

#5416 Post by etstrukin » 29 May 2022 21:52

Promods team does so much for the game (basically makes it playable) why cannt scs team work with them and have a joint release of both the game update and the map. Sigh!!!!!
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Midiangel
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Re: [REL] ProMods v2.60

#5417 Post by Midiangel » 30 May 2022 07:29

Because it's against business rules.
_________________________________
Google translator has become bad at translating lately. If so, I apologize.
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Bandit & The Snowman
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Re: [REL] ProMods v2.60

#5418 Post by Bandit & The Snowman » 30 May 2022 08:17

Besides why would SCS wait for a modding team… that will never happen
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LoaderSaints
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Re: [REL] ProMods v2.60

#5419 Post by LoaderSaints » 30 May 2022 08:45

@etstrukin One can always use Steam to roll back to previous game version and continue playing with ProMods. ;)
Hardy
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Re: [REL] ProMods v2.60

#5420 Post by Hardy » 31 May 2022 14:22

Hello. I'm trying to access promods site, but for some reason my ip address is banned. Looks like that:
[ external image ]
The thing is that i used to download promods long years ago, and did nothing else to have that ban.
Is there, by any chance, any statement from promods team about mass ban of russian ip addresses? Cause i can see no other reason for that. My mobile operator IP addresses is banned as well.
Last edited by Hardy on 31 May 2022 14:26, edited 1 time in total.
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