Hi, if i change a value in a sii file, to test it do i have to restart the game/going to launchpad, or is there a faster-better way?
Thanks!
Best way to test mod modifications?
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Underscore_101_
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Re: Best way to test mod modifications?
If you have the dev console enabled, while in game you can type "game" and press enter, this will reload the game to the profile you were playing with the mods reloaded as well.
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Re: Best way to test mod modifications?
Thanks! Much betterUnderscore_101_ wrote: ↑25 Jun 2022 05:17 If you have the dev console enabled, while in game you can type "game" and press enter, this will reload the game to the profile you were playing with the mods reloaded as well.
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