Wyoming Discussion Thread
Re: Wyoming Discussion Thread
From my perspective, WY-120 between Cody and Thermopolis would've worked. We both have the ends in game now. US-85 from Torrington to Newcastle (via Lusk) could also be in the future in 1.46 maybe, but I agree. Wyoming is good as of now, besides WY-120.
Concerns, Nebraska and the Dakotas wouldn't probably come in seven years, lol. Might have to reskin areas in Wyoming by that point.
Concerns, Nebraska and the Dakotas wouldn't probably come in seven years, lol. Might have to reskin areas in Wyoming by that point.
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Re: Wyoming Discussion Thread
More roads are always good but I ask, what purpose would WY-120 have. That wouldn't justify US-20 to US-310 into Montana. Sure its a short cut but it only justifies Cody to Riverton with no huge benefits to 1:20 scale. Its not saving that much time for us. But it will take a dev weeks to do what we drive in minutes.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Wyoming Discussion Thread
It's not the most beneficial road, but it would be nice to have. I agree Wyoming is good for roads right now.
I also agree with what has been said about extra roads in other states, but my expectation is they will not appear at least until the rework team starts doing DLC states.
I also agree with what has been said about extra roads in other states, but my expectation is they will not appear at least until the rework team starts doing DLC states.
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Re: Wyoming Discussion Thread
I'd like to see one small addition to a DLC state with each update. ETS2 it looks like German cities will be an intermittent project alongside the bigger country reworks. ATS could get road additions alongside the bigger base map rework effort. Just dedicate one mapper each update, even every other update if every update is too much, maybe as training for a newbie like with Iberia, to adding a road to a DLC that could use it. Not everything needs to be a big effort like US-14 and Cody was. Any small addition would help things and could provide good training for a newbie. A win-win in my book.
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Re: Wyoming Discussion Thread
After base map rebuild refresh of NM, OR will likely occur before if they ever UT, WY, ID revisit parts of the map. Think 1:20 scale there will be some roads missing out, and plain states will be next focus as they easier to deal with while base map getting upgraded to match more recent map dlc qaulity.
Re: Wyoming Discussion Thread
Worland? Maybe some add on mapper might try to shoehorn it in.
I think it might be easier to fit in Buffalo.
And there is already people saying Wyoming is too stuffed on I-80, then they might think the same about I-25
WY-450, and US-16 would depend if we get that part of US-16, yeah, would be nice.
US-18? part of it would be sure to be in! US-20.
US-85, would be nice.
US-26 toward Nebraska should be 100% lock.
I think it might be easier to fit in Buffalo.
And there is already people saying Wyoming is too stuffed on I-80, then they might think the same about I-25
WY-387, I think you mean https://www.google.com/maps/dir/WY-191, ... 48!1m0!3e0 . WY-191 to WY-387. Both ends ingame.oldmanclippy wrote: ↑28 Jun 2022 15:17 North-central Wyoming, I feel pretty good about it at the moment. Roads that I think could benefit it in the future are ones that would support Nebraska and South Dakota.
WY-387 from I-25 to WY-59
WY-450 from Black Thunder Coal Mine to US-16
US-16 from Moorcroft to Newcastle
US-18 from I-25 to Mule Creek Junction
US-85 from US-26 to Newcastle
US-26 from I-25 to US-85
For sure, we'll get US-26 and US-18. I think US-16 and US-85 are likely but not locks. WY-387 and WY-450 are less likely IMO.
WY-450, and US-16 would depend if we get that part of US-16, yeah, would be nice.
US-18? part of it would be sure to be in! US-20.
US-85, would be nice.
US-26 toward Nebraska should be 100% lock.
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Re: Wyoming Discussion Thread
Ah yes, forgot it was the Kaycee not the Midwest exit that was currently in-game. Not a necessary route, but a prime candidate for newbie training for sure. Technically it's WY-192 east of I-25.Shiva wrote: ↑28 Jun 2022 22:57 WY-387, I think you mean https://www.google.com/maps/dir/WY-191, ... 48!1m0!3e0 . WY-191 to WY-387. Both ends ingame.
Last edited by oldmanclippy on 28 Jun 2022 23:27, edited 1 time in total.
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Re: Wyoming Discussion Thread
Yeah, that could be a nice bonus road
Similar to WY-120.
Similar to WY-120.
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B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
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Re: Wyoming Discussion Thread
Doesn't seem like newbies train much with a new road that come per update like several years back. The team has grown so fast that they are just thrown into the fire and are a gamble. So after training, they are more or less just cut loose to see what they got. If they are good enough, they are thrown onto a map team. Learning on the job from team members is just as good. When covid hit, the office worked from home was more of a challenge for sure for newbies. But we are past that now. SCS is still growing despite the current world issues of today.
I think Wyoming is safe to say, its a very good dlc now. I overlook the size of the cities along I-80. I understand scale but I also understand that people complained in the past about enough surface roads to drive in cities. SCS addresses this and are still criticized. They can't win for loosing. If you want more than one way in or out a city, the city must have size. Not every city in ATS will be able to pull this off. What Rawlins, Laramie, Rocksprings, Evanston and Cheyenne pull off, won't happen in DFW, Houston, LA, Chicago, Philly, Baltimore, NYC. So do it where you can when you have space because there is almost a zero change to drive surface street in mega cities like you can in cities with populations less than 50k.
I think Wyoming is safe to say, its a very good dlc now. I overlook the size of the cities along I-80. I understand scale but I also understand that people complained in the past about enough surface roads to drive in cities. SCS addresses this and are still criticized. They can't win for loosing. If you want more than one way in or out a city, the city must have size. Not every city in ATS will be able to pull this off. What Rawlins, Laramie, Rocksprings, Evanston and Cheyenne pull off, won't happen in DFW, Houston, LA, Chicago, Philly, Baltimore, NYC. So do it where you can when you have space because there is almost a zero change to drive surface street in mega cities like you can in cities with populations less than 50k.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: Wyoming Discussion Thread
I have to disagree... Los Angeles has surface streets. San Francisco has surface streets. So I don't see any problem why DFW, Houston, etc won't have surface streets.flight50 wrote: ↑29 Jun 2022 10:34What Rawlins, Laramie, Rocksprings, Evanston and Cheyenne pull off, won't happen in DFW, Houston, LA, Chicago, Philly, Baltimore, NYC. So do it where you can when you have space because there is almost a zero change to drive surface street in mega cities like you can in cities with populations less than 50k.
How are big cities in ATS depicted with surface streets? I think what SCS is doing, is this: when SCS creates a city, they not just create a 1:20 scaled down version of that city. No, they take some parts of that city which they at least want to be included in the ATS version of that city. Sometimes a part contains a major road, and sometimes a part contains a surface road. Then SCS creates those parts in a scaled down version (not always in a 1:20 scale, but sometimes in a 1:10, 1:5, 1:3 or even almost in a 1:1 scale).
This ofcourse means that a city which contains surface streets, cannot contain all major roads. But that's ok. We don't need all major roads. We want a nice representation of cities. In case of Seattle there is no room for surface streets. But in case of Los Angeles, San Francisco, Boise, etc, we do have surface streets. So why wouldn't DFW, Houston, Chicago, NYC, etc have surface streets? It's perfectly possible. Just get rid of some major roads, as we don't need them all anyway. And instead add a surface street.