[REWORK] AZ, CA, and NV public research and rework suggestions.
- Vinnie Terranova
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
I think SCS looks in every thread. The last post before your post was from March 21st. The other thread is way more active. But in the end the most important thing is not where a thread is located, but what a thread contains.
- supersobes
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
There are two separate threads for a reason. The other one is more general discussion and this one is purely information for the developers. Since his post is informational, it's in the correct place.
- Vinnie Terranova
- Posts: 5067
- Joined: 09 Nov 2017 10:24
- Location: Netherlands
Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
Thanks for clarifying; sometimes it can be confusing where to post.
- EurocopterX3
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
It has come to my attention that Susanville has been added to California as a scenic town within the most recent blog post about the California Rework. While I am extremely happy to see this being added to ATS, I couldn't help but notice an error or odd choice made when it came to the way the road was built. (https://1.bp.blogspot.com/-SEWhWkqRhGE/ ... 920/11.jpg) For whatever reason, the lane merges into a single lane before Main Street (State Route 36) and Roop Street intersect. This is not at all how the actual intersection looks like at all, in fact, the merge into a single lane doesn't even occur. Rather, the left lane is a one-way turn and the right lane continues into that curve. This can quite easily been seen on Google Maps and for further proof that this is incorrectly designed, here's a video of someone driving through the town. (https://www.youtube.com/watch?v=vatVqdeugSA&t=158s) If this was intentional, I would very much like to know why this was done.
- Calibuddy99
- Posts: 322
- Joined: 19 Mar 2022 19:38
Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
Anyone still here? If so, make SCS add Chico and Yuba City, add the rest of the US 99 in California, and South Lake Tahoe, and add the CA 60 in LA.
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
Chico works but its a loosing battle at this point for Yuba City. The new I-80 just doesn't allow for it. I've focused my energy in the other thread for just Chico which is more realistic. To get Yuba City, SCS needs to make CA-99 connect to Sacramento and the junction at I-5 and CA-99 just isn't possible. That curve that is there in real life, isn't in the game. https://www.google.com/maps/@38.6688313 ... 5.5z?hl=en. There's just no space to pull this off without messing up I-5.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
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- Calibuddy99
- Posts: 322
- Joined: 19 Mar 2022 19:38
Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
Well you could do it if you just made the spot on I-5 just north of I-80 where the third lane ends, and fit it right there. and for the other side, just modify those unrealistic hills to the right when going south bound. Those hills don't exist in real life anyway.
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- Calibuddy99
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
Well actually how about this. All of the people here on the forum who want these two cities, how about you all wait until I get my hands on a brand new and very great pc, and then I will make a mod that adds those two.
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Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
When it comes to cities of those 2 sizes, unless you can model new assets for unique buildings and create new depots, it will be copy paste assets that SCS built from other cities. I can do ProMods Canada because SCS is years away and their quality is pretty good. But in the US, a decent sized city that SCS has not mapped may not smooth over too well from some people. Reforma did Reno, Winnemucca and Sacramento but SCS had assets for them. There is nothing for Chico nor Yuba City. I'm sure many will try your mod though. But this is one for me personally, I'd sit out. The intent is good though. I stopped using map mods in the US. But that's just my preference. I don't speak for all.
My post are only thoughts and ideas. Don't assume it makes ATS.
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
Poll: Choose Next 2 ATS States
ATS Flatbed
ATS Special Transport
North American Agriculture
Poll: Out of Production Truck
- Calibuddy99
- Posts: 322
- Joined: 19 Mar 2022 19:38
Re: [REWORK] AZ, CA, and NV public research and rework suggestions.
I don't care who uses the mod, I just want people to use it. Whenever I have the ability to make it, I will. In fact, I might just make it for myself, because no one really has been demanding those two cities. However if I do use custom assets, then what would be the point of making it for myself. So I will probably release it. But I don't know. Just as long as someone uses it, then it's worth the effort.
Nothing to say here anymore.
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