Base Map Rebuild (CA, NV, AZ) General Discussion Thread

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flight50
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2731 Post by flight50 » 21 Jun 2022 12:17

@Vinnie Terranova Exactly my point on slaughter houses. I question it all the time. Its a building that won't show or imply anything. We drop off trailer if Freight/WOT or unload if Cargo Markets. Unloads are black screens. We never see cruelty. With all the other depots in game, we don't see anything. Not sure why Pavel thinks differently on processing houses. At one point, he said he'll just go for it when people started pleading for the livestock trailer. But apparently, he backed out.

What's happening in a broken link in the industry. We have meat as cargo already. We missing the processing/packaging. We missing cold storage. These are real life facilities. The base map should have implemented a processing house. It's a nation wide industry. Anything national should start with the base map. Regional companies.....just make new company per region. ATS lacks both regional and national.
Tristman
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2732 Post by Tristman » 21 Jun 2022 12:52

Well we are missing a lot of middlemen, even for industries that aren't controversial at all. So maybe we will see slaughterhouses at some point, as well as a meat packing facility or a food storage or something.
alclark
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2733 Post by alclark » 25 Jun 2022 04:26

In game there's a mileage sign before the I-80/US-50 split, but I'd like to see the real life mileage sign that's after the split, and many years from now, hopefully the counterpart on the other end of US-50 gets put in, too. Maybe once the rest of US-50 gets reworked to connect with Carson City?

[ external image ]
(location: https://www.google.com/maps/@38.5754638 ... 384!8i8192)

[ external image ]
(location: https://www.google.com/maps/@38.3317165 ... 384!8i8192)

There's even some interesting history with the signs:
https://www.capradio.org/articles/2016/ ... 3073-sign/
https://wtop.com/dc-transit/2017/11/oce ... oad-ahead/

There's also this one in Barstow for I-40 for when the rework gets to that area:
[ external image ]
(location: https://www.google.com/maps/@34.8866691 ... 384!8i8192)
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oldmanclippy
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2734 Post by oldmanclippy » 25 Jun 2022 15:46

@alclark Those kinds of signs make me so giddy I don't know why but they do. I just think it's such a fun thing to have, as if anyone is actually going to be going the entire way :lol: They should definitely make it in-game wherever they exist. Adds so much life and flavor to the world by including quirks from real life like that. Plus I just really like seeing signs pointing towards future states. New Mexico has Amarillo. Oregon had Boise. Washington had CDA. Utah had Cheyenne. Idaho had Missoula, Butte, and West Yellowstone. Colorado had Cheyenne and has Ogallala (does it have Colby now? I know it didn't on release). Wyoming has Billings, Rapid City, and Sidney (Scottsbluff? I don't think so but maybe). Montana could bring us Lethbridge (I-15), Swift Current (US-191), and possibly Regina (MT-16). Exciting stuff for sign nerds like me.
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Calibuddy99
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2735 Post by Calibuddy99 » 30 Jun 2022 18:12

@alclark Why didn't they add that sign on US 50 in the rework?!
Nothing to say here anymore.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2736 Post by Trakaplex » 30 Jun 2022 18:18

Atsguy99 wrote: 30 Jun 2022 18:12 @alclark Why didn't they add that sign on US 50 in the rework?!
SCS doesn't really pay attention to things as trivial as signs. That's why some of them are misspelled.
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Bandit & The Snowman
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2737 Post by Bandit & The Snowman » 30 Jun 2022 19:01

That’s utter nonsense. There’s a former community member (natvander) who has joined SCS a couple of years ago to specifically take care of signs. One would assume being a forum member for as long as you, you would have noticed. Which poses the question who does and who does not pay attention. If you find something is missing or misspelled, head over to the bugs subforum and report it, that would be helpful.
Tristman
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2738 Post by Tristman » 30 Jun 2022 19:07

^Agreed. It's pretty well known by now that Natvander puts a lot of effort into the signs in ATS, so saying they don't care is completely false.
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Calibuddy99
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2739 Post by Calibuddy99 » 30 Jun 2022 19:14

Trakaplex wrote: 30 Jun 2022 18:18
Atsguy99 wrote: 30 Jun 2022 18:12 @alclark Why didn't they add that sign on US 50 in the rework?!
SCS doesn't really pay attention to things as trivial as signs. That's why some of them are misspelled.
Misspelled? I meant those sign pictures! I want to know why they didn't add those in the rework!
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oldmanclippy
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#2740 Post by oldmanclippy » 30 Jun 2022 19:41

Signs are one of the parts of these games that I don't have to worry about. Especially ATS, although the sign game was really picked up in ETS2 with Iberia.
blog screenshot IRL maps: Greece | Nordic Horizons | see profile for link to Germany cities and Switzerland rework maps
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