[REL] Daniels ETS2 Random Events

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joejo12
Posts: 2
Joined: 23 Jan 2019 22:45

Re: [REL] Daniels ETS2 Random Events

#601 Post by joejo12 » 04 Jun 2022 02:44

The mod is crashing on my profile ita referring to a Reanult Megan vihecle but can't be found
I had to remove it but its a great mod I've been using for a while updating it with each update
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Madkine
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Re: [REL] Daniels ETS2 Random Events

#602 Post by Madkine » 04 Jun 2022 03:29

@joejo12 Can you provide a game log from after a crash?
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"never attribute to malice that which is adequately explained by stupidity"
tonaz
Posts: 106
Joined: 16 Dec 2019 12:35

Re: [REL] Daniels ETS2 Random Events

#603 Post by tonaz » 08 Jun 2022 00:01

are you planning an update for 1.44?
danbywinby
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Re: [REL] Daniels ETS2 Random Events

#604 Post by danbywinby » 08 Jun 2022 09:30

@tonaz Yes i am currently working on an update for 1.44. This should be available soon as it is basically all done i just need to find time to test it. However the current version should work fine with 1.44 apart from a couple of minor issues with missing vehicles and VMS signs not lighting up but nothing game breaking.
tonaz
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Joined: 16 Dec 2019 12:35

Re: [REL] Daniels ETS2 Random Events

#605 Post by tonaz » 08 Jun 2022 13:19

Thats nice!
Thanks for the info and keep the good job up!
ZeFrango
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Joined: 30 Jan 2020 14:47

Re: [REL] Daniels ETS2 Random Events

#606 Post by ZeFrango » 30 Jun 2022 22:15

i use mod in 1.45 open beta and still work good
danbywinby
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Re: [REL] Daniels ETS2 Random Events

#607 Post by danbywinby » 02 Jul 2022 17:23

@ZeFrango Thank you for letting me know that. As mentioned above I do have a new version that I am working on. Was hoping to get it out for 1.44 but will now have to wait for 1.45.
MG Mike
Posts: 357
Joined: 10 Jun 2018 10:48

Re: [REL] Daniels ETS2 Random Events

#608 Post by MG Mike » 03 Jul 2022 16:17

Hi,

Do your events replace the Standard SCS events or are they added.to them ?

And is it possible to include random events in mapmods as a mapper if you know how to do ?
EuRoadNet
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pnshr
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Re: [REL] Daniels ETS2 Random Events

#609 Post by pnshr » 03 Jul 2022 16:42

Where would you put your mod in the load order?
danbywinby
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Joined: 20 Dec 2012 18:45

Re: [REL] Daniels ETS2 Random Events

#610 Post by danbywinby » 04 Jul 2022 05:15

@MG Mike My mod adds new events and makes a few minor tweaks to existing SCS events. Random events should already show up in map mod roads depending on the setup of the roads e.g. lane count, shoulder space, etc. There is a new option in the road properties though that will completely prevent random events from spawning on that stretch 'Shoulder Blocked' that SCS has started using in city areas more and more and so events in cities are becoming more rare.

@pnshr The position of my mod in the load order should not make a huge difference.
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