SCS Blender Tools

kkeeley
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Re: SCS Blender Tools

#3141 Post by kkeeley » 01 Jul 2022 23:48

abasstreppas wrote: 01 Jul 2022 19:10 @kkeeley Conversion tools is ok but BT needs to be 2.2.1
Thanks, is there much difference if I update to blender 3.1? The Ui at first glance looks much the same.
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Digital X
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Location: Dover, Kent, UK.

Re: SCS Blender Tools

#3142 Post by Digital X » 01 Jul 2022 23:54

Here's the changelog for 3.1: https://www.blender.org/download/releases/3-1/

I'm still on 2.93, I haven't updated just yet.

You can find the BT changelog's here: https://github.com/SCSSoftware/BlenderTools/releases
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abasstreppas
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Re: SCS Blender Tools

#3143 Post by abasstreppas » 02 Jul 2022 00:20

I'm also on 2.93 because of win 7. Can't use the 3.* on my old horse :P
GamerX
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Joined: 29 Jun 2015 08:17

Re: SCS Blender Tools

#3144 Post by GamerX » 03 Jul 2022 18:40

hey everyone,
is there a good soul who can help me? i want to make my headlight that the highbeams will be orange positional lights but still will be usable as highbeams with normal white flare (i'm a bit noob in modding for ets) thank's! :D
nickless
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Location: SPb, RU

Re: SCS Blender Tools

#3145 Post by nickless » 11 Jul 2022 20:47

Hi everyone
I made an AI trailer and when it spawns it throws an error:
<ERROR> [dx11] Unable to map attribute (v.factor)
<ERROR> [dx11] Failed to create vertex input layout!
Already rebuilt three times. Can't get rid of the error.
In the AI trailer, I change the body and texture from truckpaint to dif.spec.mult.dif.spec
There are no errors during export and conversion. This problem is only with the dumper. There is no such problem with the drybox, refer and the curtain.
Everything is translated by Google!
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xXCARL1992Xx
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Re: SCS Blender Tools

#3146 Post by xXCARL1992Xx » 11 Jul 2022 20:49

if the trailer has reflective stripes, un check pico.alldir flavor and export again
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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nickless
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Joined: 19 Nov 2021 16:05
Location: SPb, RU

Re: SCS Blender Tools

#3147 Post by nickless » 11 Jul 2022 22:24

xXCARL1992Xx wrote: 11 Jul 2022 20:49 if the trailer has reflective stripes, un check pico.alldir flavor and export again
Helped. Thanks buddy!!!
And why is this happening?
Everything is translated by Google!
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KrysEmlyn
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Re: SCS Blender Tools

#3148 Post by KrysEmlyn » 11 Jul 2022 22:48

It happens because Blender Tools doesn't handle that flavor of the retroreflective shader properly.
SCS Software does something with it in Maya based on past discussions, but Blender Tools has not been designed to do whatever Maya does with it.
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xXCARL1992Xx
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Re: SCS Blender Tools

#3149 Post by xXCARL1992Xx » 12 Jul 2022 07:43

Blender Tools has nothing to do with it, it is Blender that doesnt support what is needed for it or else 50k would have made it work
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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jonni_plays
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Joined: 13 Jul 2022 17:51

Re: SCS Blender Tools

#3150 Post by jonni_plays » 13 Jul 2022 17:56

I cannot find the data/sample_base i only have the addon and a io_scs_tools and in there i cant find them please help me with this
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