Thanks, is there much difference if I update to blender 3.1? The Ui at first glance looks much the same.
SCS Blender Tools
Re: SCS Blender Tools
Re: SCS Blender Tools
Here's the changelog for 3.1: https://www.blender.org/download/releases/3-1/
I'm still on 2.93, I haven't updated just yet.
You can find the BT changelog's here: https://github.com/SCSSoftware/BlenderTools/releases
I'm still on 2.93, I haven't updated just yet.
You can find the BT changelog's here: https://github.com/SCSSoftware/BlenderTools/releases
- abasstreppas
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Re: SCS Blender Tools
I'm also on 2.93 because of win 7. Can't use the 3.* on my old horse
Re: SCS Blender Tools
hey everyone,
is there a good soul who can help me? i want to make my headlight that the highbeams will be orange positional lights but still will be usable as highbeams with normal white flare (i'm a bit noob in modding for ets) thank's!
is there a good soul who can help me? i want to make my headlight that the highbeams will be orange positional lights but still will be usable as highbeams with normal white flare (i'm a bit noob in modding for ets) thank's!
Re: SCS Blender Tools
Hi everyone
I made an AI trailer and when it spawns it throws an error:
<ERROR> [dx11] Unable to map attribute (v.factor)
<ERROR> [dx11] Failed to create vertex input layout!
Already rebuilt three times. Can't get rid of the error.
In the AI trailer, I change the body and texture from truckpaint to dif.spec.mult.dif.spec
There are no errors during export and conversion. This problem is only with the dumper. There is no such problem with the drybox, refer and the curtain.
I made an AI trailer and when it spawns it throws an error:
<ERROR> [dx11] Unable to map attribute (v.factor)
<ERROR> [dx11] Failed to create vertex input layout!
Already rebuilt three times. Can't get rid of the error.
In the AI trailer, I change the body and texture from truckpaint to dif.spec.mult.dif.spec
There are no errors during export and conversion. This problem is only with the dumper. There is no such problem with the drybox, refer and the curtain.
Everything is translated by Google!
- xXCARL1992Xx
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Re: SCS Blender Tools
if the trailer has reflective stripes, un check pico.alldir flavor and export again
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: SCS Blender Tools
Helped. Thanks buddy!!!xXCARL1992Xx wrote: ↑11 Jul 2022 20:49 if the trailer has reflective stripes, un check pico.alldir flavor and export again
And why is this happening?
Everything is translated by Google!
Re: SCS Blender Tools
It happens because Blender Tools doesn't handle that flavor of the retroreflective shader properly.
SCS Software does something with it in Maya based on past discussions, but Blender Tools has not been designed to do whatever Maya does with it.
SCS Software does something with it in Maya based on past discussions, but Blender Tools has not been designed to do whatever Maya does with it.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: SCS Blender Tools
Blender Tools has nothing to do with it, it is Blender that doesnt support what is needed for it or else 50k would have made it work
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: SCS Blender Tools
I cannot find the data/sample_base i only have the addon and a io_scs_tools and in there i cant find them please help me with this
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