Broken automats [FIXED]

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Mr Larrington
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Broken automats [FIXED]

#1 Post by Mr Larrington » 03 Jul 2022 11:18

I found the following automats to have missing texture definitions:

automat\77\7759a5d1f22e48b1.mat - referenced by prefab\fork_temp\us_fork_1-1_country_field_tmpl.pmd & prefab\fork_temp\us_fork_1-1_country_forest_5m_tmpl.pmd

Code: Select all

material : "eut2.dif.spec.weight.weight.dif.spec.weight.rfx" {
	texture[0] : "/.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[3] : { 1.6 , 1.6 , 1.6 , 15 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 1
	shininess : 12
	specular : { 0.0331048 , 0.0331048 , 0.0331048 }
	substance : "dirt"
}
automat\8e\8eb7fe2253790379.mat - referenced by prefab\fork_temp\us_change_rail_shoulder_to_flat_tmpl.pmd

Code: Select all

material : "eut2.dif.spec.weight.weight.dif.spec.weight.rfx" {
	texture[0] : "/.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[3] : { 1.6 , 1.6 , 1.6 , 15 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 1
	shininess : 12
	specular : { 0.0331048 , 0.0331048 , 0.0331048 }
}
automat\e8\e86117d95d164f1d.mat - referenced by prefab\fork_temp\or_fork_1-1_country_forest_tmpl.pmd, prefab\fork_temp\us_fork_1-1_country_field_tmpl.pmd & prefab\fork_temp\us_fork_1-1_country_forest_5m_tmpl.pmd

Code: Select all

material : "eut2.dif.spec.weight.a.decal.over.rfx" {
	texture[0] : "/.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	queue_bias : 1
	reflection : 1
	shininess : 15
	specular : { 0 , 0 , 0 }
}
Mr Larrington
President & CEO: Interllama, Inc.
a bit ov a lyv wyr by slof standirds
garnet
SCS Software
Posts: 483
Joined: 05 May 2022 08:33

Re: Broken automats

#2 Post by garnet » 01 Aug 2022 11:22

Thank you for your report!
This issue have been fixed and should be included in 1.45+
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