Idaho Discussion Thread

User avatar
ads678
Posts: 493
Joined: 27 Nov 2018 15:56
Location: Eastern Europe

Re: Idaho Discussion Thread

#4671 Post by ads678 » 15 Feb 2022 12:42

I disagree. Denver has 9 depots, Las Vegas 8, San Francisco 6, many big cities have less depots than Grangeville. Towns with less than 5000 people shouldn't have more than 3 depots IMO.
User avatar
flight50
Posts: 30291
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Idaho Discussion Thread

#4672 Post by flight50 » 15 Feb 2022 14:58

^I agree on all you points. San Francisco should get a few more. But the larger the city, the less space. SCS can always do more remote to suburb cities though. This seems to be the best remedy to large cities. Grangeville is spread out as it has space. 8 depots actually doesn't bother me. I agree with ads678 that McCall should have been a small marked city. If Tonopah and Pioche.

ID-21 is trailer length restricted if I recall correctly. Its tight and windy if I remember right. ID-28, Yeah I am sure its SCS model limited. But if you look at ID-28, US-93 and I-15....ID-28 is right in the middle. If SCS could push ID-28 closer to the border or even into Montana, there is space to do so if I-15 accounts for it. But for the mountains, they can use cut planes right at the peak of those mountains. Cut planes can hide an entire back side of a mountain. Splice it in half. We only need to see the front slope of a mountain. From the back side, another cut plane for the back side road. 2 cut planes per mountain range based on what road you are seeing them from.
Kistk3
Posts: 33
Joined: 10 Jun 2022 18:30

Re: Idaho Discussion Thread

#4673 Post by Kistk3 » 04 Jul 2022 16:58

ads678 wrote: 15 Feb 2022 10:27 This DLC feels incomplete without ID-21 & Highway 17. Adding only these 2 roads would help avoid huge detours in central Idaho and provide much better experience for players. US-2/WA-20 will be important when Montana comes.

The US-21 between Boise to Stanley (trought Boise National Forest) should be on the game, that route would avoid all that loop on the south that has to be done to go north. Also I want to mention the US-28 on the border with Montana and the US-20 from Idaho Falls towards YNP. Maybe SCS could take a look on this areas and bring them on a future update
Shiva
Posts: 4993
Joined: 21 Dec 2018 16:16

Re: Idaho Discussion Thread

#4674 Post by Shiva » 04 Jul 2022 17:34

https://www.google.com/maps/dir/43.5405 ... m2!4m1!3e0 yeah, that would be nice to have in the game, Kistk3.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
User avatar
flight50
Posts: 30291
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Idaho Discussion Thread

#4675 Post by flight50 » 04 Jul 2022 19:29

People pitched for ID-21 many times. Its not an STAA route which means it has restrictions in some fashion. Length if I remember correctly from the Rand McNally Truckers Atlas. Its not a National Park road though. But to make ID-21, SCS can put a lot of switchbacks in it to gain space. But if you add ID-21, might as well add ID-17 as well.
Kistk3
Posts: 33
Joined: 10 Jun 2022 18:30

Re: Idaho Discussion Thread

#4676 Post by Kistk3 » 04 Jul 2022 20:27

flight50 wrote: 04 Jul 2022 19:29 People pitched for ID-21 many times. Its not an STAA route which means it has restrictions in some fashion. Length if I remember correctly from the Rand McNally Truckers Atlas. Its not a National Park road though. But to make ID-21, SCS can put a lot of switchbacks in it to gain space. But if you add ID-21, might as well add ID-17 as well.
Yeah I read here on the foruns someone pointed that US-21 has restrictions, but so does the Going Going to the Sun Road, and we are getting it on Montana, and I'm happy with that. But Idaho still feels unfinished with the routes mentioned above not making to the game at moment.
User avatar
flight50
Posts: 30291
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Idaho Discussion Thread

#4677 Post by flight50 » 04 Jul 2022 21:05

Most definitely Idaho feels unfinished. But its layout in general brings these issues. SCS could have done more to help Idaho but that didn't happen. The restrictions for Going to the Sun and ID-21 aren't the same though which is where I was going with that statement. SCS has control to do whatever road they want.
Kistk3
Posts: 33
Joined: 10 Jun 2022 18:30

Re: Idaho Discussion Thread

#4678 Post by Kistk3 » 04 Jul 2022 21:23

There is this map concept made by the member, ads678. And he pointed.

Missing roads that are really needed (red = must have, blue = would be nice to have)

[ external image ]

Agree, and fair enough, that routes are a miss on the map.
User avatar
clifflandmark
Posts: 904
Joined: 13 Oct 2020 16:36
Location: Urfa
Contact:

Re: Idaho Discussion Thread

#4679 Post by clifflandmark » 04 Jul 2022 23:36

Colville to Sandpoint has been mentioned thousand times. It would be better if we had it in the release but it's not added all these times.

I never checked what is in the upper middle of the Idaho but has been read that there are a lot of camping and outdoor activity places in ID and I guess this empty area is representing this kind of touristic activities. - who knows - Mountains and commercial prohibited roads.
Shiva
Posts: 4993
Joined: 21 Dec 2018 16:16

Re: Idaho Discussion Thread

#4680 Post by Shiva » 04 Jul 2022 23:46

Some routes on the concept map are not possible.
When looking at a map, they might look possible, some are not.
NTM's B-Double Telescopic Skeletal Container Carrier. Youtube video on how it works. W & S thread.
B-Double trailer and short modes: EN 7.82 swap body, 20’ or 30’ containers.
Standalone 40' mode: EN 7.82 swap body, 20', 30', 40' or 2 x 20' trailer.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Darsol, SonicKoolaid, weksacm27 and 11 guests