Noise with SSAO?

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grimes
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Noise with SSAO?

#1 Post by grimes » 04 Jul 2022 16:29

Does anyone else have an issue with noise when enabling SSAO, it's horrendously bad especially around vegetation, it's rather liken a swarm of tiny insects buzzing over the grass.
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Brian Benton
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Re: Noise with SSAO?

#2 Post by Brian Benton » 04 Jul 2022 16:53

@grimes Of course, this problem is for all players, do not worry. It's just that the implementation of SSAO in the game was made at the highest level, in the best traditions :lol: ...
grimes
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Re: Noise with SSAO?

#3 Post by grimes » 05 Jul 2022 21:47

Another weird thing about SSAO is how expensive it is in terms of fps, in many other games enabling ambient acclusion has a negligable effect on fps. It must come down to the game engine SCS are using, for example the aliasing and shimmering is horrendous even at 4k with 400% scaling.
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abasstreppas
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Re: Noise with SSAO?

#4 Post by abasstreppas » 05 Jul 2022 22:01

If you're using the F2 cam, looking from above at your truck the ssao effect looks like there's black exhaust smoke coming from underneath your truck. It's always something :lol:

I'm totally with you. SSAO as theory is a very good thing, but in reality, naa... I still use it though :roll:
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Brian Benton
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Re: Noise with SSAO?

#5 Post by Brian Benton » 06 Jul 2022 21:34

@grimes In normal games, SSAO consumes an amount of video card resources close to the error, this is true (an example of the first test found on YouTube is Rise of the Tomb Raider).
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In the case of ETS2/ATS, the effect of SSAO on FPS is magnified by the square by using scaling technology as the only option to improve anti-aliasing. Unfortunately, in 1080p and 1440p resolutions, playing ETS2/ATS with the standard 100% scale for all normal games (1:1 render or native monitor resolution) is unbearable due to soap and pixel jagged disco on the screen. The main happiness is that SCS did not forcibly force players to use SSAO in their games without the ability to disable this raw option with questionable performance and inadequate FPS drawdowns (on the "ultra" preset, the drop is about 15-30 FPS at 400% 1080p scale on average depending on the scene, of course), which cannot be said about the new reflection system and artificial light settings, which are not very far removed from the old days in terms of quality, and in terms of FPS costs, we seem to have included Nvidia's Reich Racing technology...
grimes
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Re: Noise with SSAO?

#6 Post by grimes » 07 Jul 2022 16:08

@AlexTradeaux36 Thanks for the explanation, that makes sense. I also agree with you about 100% scaling, even at for 4k it's dreadful, that should not be the case in any game. The lack of DLSS or FSR implementation is also an issue, luckily RSR works well with this game and perhaps NIS would as well, both of which can be activated at driver level.
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