[REL] Daniels ETS2 Random Events

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Ciobby
Posts: 136
Joined: 26 May 2021 06:20
Location: Sibiu, Romania

Re: [REL] Daniels ETS2 Random Events

#621 Post by Ciobby » 31 Jul 2022 18:31

@danbywinby one of the best mod updates for 1.45 so far. I already like the new asphalt patches and the diversity and I can't wait to drive more and see the newly added accident events.

Keep up the good work!
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ATLANTIK7773
Posts: 310
Joined: 24 Apr 2021 18:58
Location: Donbass Anthracite
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Re: [REL] Daniels ETS2 Random Events

#622 Post by ATLANTIK7773 » 01 Aug 2022 08:15

Good afternoon! I have mods installed:
1.Daniels Random Events V1.6
2.Daniels Detours Roadwork Detours
They all work without errors and the log is clean!
Even added two mods from Todor Alina:
1.Non flat country roads
2.Random Event Asphalt Patch
As an addition to rough roads!
Thank you so much for your work, the mod brings a realistic variety of events to the game.
This is great!
Good luck with your business!
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Avelium
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Re: [REL] Daniels ETS2 Random Events

#623 Post by Avelium » 07 Aug 2022 09:51

Hello! I've encountered a floating asphalt patch in Promods map :shock:

Screenshots:

[ external image ]

[ external image ]

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Better Flares - ATS/ETS2
Better Raindrops - ATS/ETS2
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ATLANTIK7773
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Location: Donbass Anthracite
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Re: [REL] Daniels ETS2 Random Events

#625 Post by ATLANTIK7773 » 09 Aug 2022 13:49

Good informational video! I have been using this mod since its inception, this is a masterpiece of random events in the game, It brings realism and zest to the game!
danbywinby
Posts: 2870
Joined: 20 Dec 2012 18:45

Re: [REL] Daniels ETS2 Random Events

#626 Post by danbywinby » 09 Aug 2022 14:46

@Sasa_S your welcome and thank you for that great video. Great to see my mod in action.

I would like to mention that the beacons on the highway maintenance vans should be flashing however are not in 1.45 and this appears to be an issue caused by something SCS has changed in 1.45 as they were working fine in 1.44. I did spend several hours trying to find a fix for it the other night but couldn't figure it out.
SnowyEveningNB
Posts: 3
Joined: 11 Aug 2022 10:24

Re: [REL] Daniels ETS2 Random Events

#627 Post by SnowyEveningNB » 11 Aug 2022 10:34

ThommyLee wrote: 31 Jul 2022 13:55 @danbywinby I can see accidents, but most of them without crashed cars. Also breakdown places, without any breakdown cars. Only fire department, police and rescue cars.
By testing I managed to find out that the problem is in the South Region Map. I have already informed the author of the map. If I am wrong, I will report it :)
ThommyLee
Posts: 160
Joined: 01 Jul 2017 16:02

Re: [REL] Daniels ETS2 Random Events

#628 Post by ThommyLee » 12 Aug 2022 00:40

SnowyEveningNB wrote: 11 Aug 2022 10:34
ThommyLee wrote: 31 Jul 2022 13:55 @danbywinby I can see accidents, but most of them without crashed cars. Also breakdown places, without any breakdown cars. Only fire department, police and rescue cars.
By testing I managed to find out that the problem is in the South Region Map. I have already informed the author of the map. If I am wrong, I will report it :)
Thank you for your efforts !
kjdesigns_2000
Posts: 37
Joined: 04 Oct 2015 13:22

Re: [REL] Daniels ETS2 Random Events

#629 Post by kjdesigns_2000 » 23 Aug 2022 12:54

Does this mod need 100% slider in the gameplay settings ? Or what is the recommended setting. Thanks.
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lacatomi
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Re: [REL] Daniels ETS2 Random Events

#630 Post by lacatomi » 23 Aug 2022 15:47

it doesnt need, you can set to your preference
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