#120
Post
by VTXcnME » 10 Aug 2022 23:03
I'm contented to drive Montana/Wyoming and the parts of Idaho that were always far flung corners for a while. I've been waiting for Texas for a while, and when it was announced on the steam store as TBA working on, I'm not gonna lie, I got real happy.
I've traveled thru Texas a couple times and look forward to digitally recreating those drives in an 18-wheeler.
I feel like if DX12 were coming, there would be some rumblings of it. Some "We're working on something big" content unless I've missed those blogs and social media posts. Have they shared "something on the horizon" kind of posts?
Either way: DX12 I don't think will be the savior or crutch that keeps Texas from being laggy. Cities (assuming SCS does them right/does them justice) will probably cause a FPS hit on good machines, let alone outdated ones). There's so much stock being placed on how much it'll help, and I think we all need to moderate our hopes and enthusiasm. DX12 isn't going to fix everything folks are hoping. In fact, it might not provide any kind of meaningful change in game play or FPS for most. The thing I'm most hoping for, that I worry won't get implemented correctly is mulitcore support. Lotta folks have 4 core, 6 core, 8 core PC's now as the mainstream baseline. Some tech-forward "gotta have the biggest and best" geeks are running 16 cores. Be awful nice if more games/programs really leveraged that processing power.
1.46 I'm guessing will bring fixes to problems found in Montana. I'm HOPING it brings preload for Texas release. Texas release date as an SCS Christmas present to all of us would be pretty solid.