[REL] Itarevamp Version 1.01 by lelux
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [WIP]-[REL] Itarevamp Version 0.4 by lelux (1.44)
Hi Lelux,
good work so far, much apprechiated !
But you have still issues at the carrara quarry
look at this
[ external image ]
[ external image ]
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[ external image ]
this are mountains that are not accurat beeinh setted onto already existing mountains there
you can look under them and so on, this is very annoying. and it is all from normal roads visible..
thanks in advance
regards
MG Mike
good work so far, much apprechiated !
But you have still issues at the carrara quarry
look at this
[ external image ]
[ external image ]
[ external image ]
[ external image ]
this are mountains that are not accurat beeinh setted onto already existing mountains there
you can look under them and so on, this is very annoying. and it is all from normal roads visible..
thanks in advance
regards
MG Mike
EuRoadNet
Senior Tester and assistant Mapper
Senior Tester and assistant Mapper
Re: [WIP]-[REL] Itarevamp Version 0.4 by lelux (1.44)
ok, in the next version (0.5) that i'll publish soon, problem will be solved!
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Re: [WIP]-[REL] Itarevamp Version 0.4 by lelux (1.44)
When entering of Italy from France delivering... rather a diesel tanker, I noticed that not all (French and Italian) road signs in current version have appeared yet. It is also primarily about the mileage signs that should have been already. Even in ProMods. I hope that will take place in the next update of mods by adding of such road signs as from viewtopic.php?t=235. During the passage through France I noticed almost all mileage signs, but there are places that need to be renovated/reskined and rebuilt.
My current laptop specifications
Video Cards: NVIDIA GeForce GTX 1060 with Max-Q Design and Intel® HD Graphics 630
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16 GB
Video Cards: NVIDIA GeForce GTX 1060 with Max-Q Design and Intel® HD Graphics 630
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16 GB
Re: [WIP]-[REL] Itarevamp Version 0.4 by lelux (1.44)
In the version 0.5, signs will "come back"... today i'm showing you a refreshed version of Gran Sasso mountains realized with the new assets from Austria...
[ external image ]
[ external image ]
Re: [WIP]-[REL] Itarevamp Version 0.4 by lelux (1.44)
version 0.5 for 1.45 in out, link in the first post!
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- Location: Oświęcim
Re: [REL]-[WIP] Itarevamp Version 0.5 by lelux (1.45)
Hello lelux,after uploading your map Ireland is moved to the UK.What am I doing wrong?
Re: [REL]-[WIP] Itarevamp Version 0.5 by lelux (1.45)
Try using the file "scale-hack-disable", and put it on the top of mod manager
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- Posts: 67
- Joined: 08 Jul 2018 14:36
- Location: Oświęcim
Re: [REL]-[WIP] Itarevamp Version 0.5 by lelux (1.45)
ok everything is back to normal
Re: [REL]-[WIP] Itarevamp Version 0.5 by lelux (1.45)
so i take it that this map doesn't alter road layouts it just revamps areas to look more lived in?
Re: [REL]-[WIP] Itarevamp Version 0.5 by lelux (1.45)
Yes, road layout is the same of original Italy dlc, with some really little additions
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