ETS POST USSR MOD
Cities:
Moskow
Minsk
Kiev
Odessa
...and many more!
DOWNLOAD HERE: https://sharemods.com/5pg1lhluz7uf/post ... e.rar.html
[ external image ]
[ external image ]
[ external image ]
[ external image ]
ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Nothing to see here...
Creator of the INNER GERMAN BORDER MAP MOD
Creator of the INNER GERMAN BORDER MAP MOD
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Thank you so much for updating this mod I had so many childhood memories with this map mod.
- TCN-Germany
- Posts: 10
- Joined: 16 Nov 2014 10:30
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Hi,
I was so happy to see this mod updated: But it keeps crashing my game, I can't load the game. Is this map not compatible with the ETS Gold Edition? Here's my log file
I was so happy to see this mod updated: But it keeps crashing my game, I can't load the game. Is this map not compatible with the ETS Gold Edition? Here's my log file
******** : log created on : Wednesday September 08 2021 @ 18:28:30
18:28:30 : [sys] running on x86 / Unknown (version 6.2) /
18:28:30 : [sys] DirectX version : 4.09.00.0904
18:28:30 : [cpu] GenuineIntel [Intel(R) Core(TM) i7-7820HK CPU @ 2.90GHz] at ~2904MHz.
18:28:30 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:28:30 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 10000000Hz
18:28:30 : physical memory detected (2097151K/2097151K)
18:28:30 : virtual memory detected (2097024K/2010232K)
18:28:30 : Trying to allocate memory pool (409600K)
18:28:30 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
18:28:30 : [ufs] registered symlink from /custom_build/de_de to /
18:28:30 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
18:28:30 : [ufs] Home directory: 'C:/Users/tc-no/Documents/Euro Truck Simulator'.
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Gazz.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Gazz.scs: mounted ok, 130 entries [crc_0x2f0634e9]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/kraz_speedometr.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/kraz_speedometr.scs: mounted ok, 4 entries [crc_0x6609a0c6]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/USSR Mod v1.5+ Escape (Almati).scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/USSR Mod v1.5+ Escape (Almati).scs: mounted ok, 4187 entries [crc_0x37e64c0e]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÊÐÀÇ 65055.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÊÐÀÇ 65055.scs: mounted ok, 147 entries [crc_0x90f53da7]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Êàìàç êîíòåéíåð.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Êàìàç êîíòåéíåð.scs: mounted ok, 151 entries [crc_0xd355526f]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÌÀÇ 503.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÌÀÇ 503.scs: mounted ok, 423 entries [crc_0xbf59bf26]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÌÀÇ 54323.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/ÌÀÇ 54323.scs: mounted ok, 147 entries [crc_0x77935707]
18:28:30 : Mounting extra package: C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Ñàëîí ÌÀÇà 543229.scs
18:28:30 : [zipfs] C:/Users/tc-no/Documents/Euro Truck Simulator/mod/Ñàëîí ÌÀÇà 543229.scs: mounted ok, 181 entries [crc_0xa5ad3fa5]
18:28:30 : exec /home/config.cfg
18:28:30 : [sys] Executing /home/config.cfg ...
18:28:30 : uset g_minicon "0"
18:28:30 : uset g_console "0"
18:28:30 : uset g_trackir "1"
18:28:30 : uset g_developer "0"
18:28:30 : uset g_save_idx "1"
18:28:30 : uset g_mouse_control "0"
18:28:30 : uset g_steering_func_param "0.0"
18:28:30 : uset g_joy_axis_brake_dz "0.0"
18:28:30 : uset g_joy_axis_brake "7"
18:28:30 : uset g_joy_ff_gain "1.0"
18:28:30 : uset g_joy_axis_throttle_dz "0.0"
18:28:30 : uset g_joy_axis_throttle "7"
18:28:30 : uset g_joy_axis_ff "0"
18:28:30 : uset g_joy_axis_combine "0"
18:28:30 : uset g_joy_axis_steer_sens "0.6"
18:28:30 : uset g_joy_axis_steer_dz "0.0"
18:28:30 : uset g_joy_axis_steer "7"
18:28:30 : uset g_tutorial "1"
18:28:30 : uset g_job_sort "0"
18:28:30 : uset g_gauges "1"
18:28:30 : uset g_mirrors "1"
18:28:30 : uset g_fatigue "1"
18:28:30 : uset g_police "1"
18:28:30 : uset g_subtitles "0"
18:28:30 : uset g_quality "2"
18:28:30 : uset g_reflection "1"
18:28:30 : uset g_atrans "1"
18:28:30 : uset g_flyspeed "100.0"
18:28:30 : uset g_lang "de_de"
18:28:30 : uset g_colbox "0"
18:28:30 : uset r_gamma "1.0"
18:28:30 : uset r_path "8"
18:28:30 : uset r_msaa "4"
18:28:30 : uset r_fullscreen "1"
18:28:30 : uset r_mode "1920x1080x32x0"
18:28:30 : uset r_device "gl"
18:28:30 : uset r_driver "gl"
18:28:30 : uset g_texture_usage_stats "0"
18:28:30 : uset g_fps "0"
18:28:30 : uset ds8_mix_channels "2"
18:28:30 : uset ds8_mix_depth "16"
18:28:30 : uset ds8_mix_rate "44100"
18:28:30 : uset ds8_reverse_stereo "0"
18:28:30 : uset s_acceleration "0"
18:28:30 : uset s_mix_channels "2"
18:28:30 : uset s_mix_depth "16"
18:28:30 : uset s_mix_rate "44100"
18:28:30 : uset s_sfx_enabled "1"
18:28:30 : uset s_music_enabled "1"
18:28:30 : uset s_sfx_volume "1.0"
18:28:30 : uset s_music_volume "1.0"
18:28:30 : uset s_reverse_stereo "0"
18:28:30 : uset s_device "ds8"
18:28:30 : uset r_vsync "1"
18:28:30 : uset r_quirks "0"
18:28:30 : uset r_anisotropy_factor "0.5"
18:28:30 : uset r_texture_detail "0"
18:28:30 : uset i_force_gain "1.0"
18:28:30 : uset i_feedback "1"
18:28:30 : uset i_joystick2 "-1"
18:28:30 : uset i_joystick1 "-1"
18:28:30 : uset i_deadzone "0.0"
18:28:30 : uset i_device "di8"
18:28:30 : uset m_invert "0"
18:28:30 : uset m_sensitivity "0.33"
18:28:30 : uset m_filter "0"
18:28:30 : uset g_view_dist "1.0"
18:28:30 : Euro Truck Simulator init ver.1.1 (rev. 24011)
18:28:31 : [gl] ICD OpenGL driver detected.
18:28:31 : [gl] driver: NVIDIA GeForce GTX 1070/PCIe/SSE2
18:28:31 : [gl] vendor: NVIDIA Corporation
18:28:31 : [gl] version: 4.6.0 NVIDIA 471.96
18:28:31 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
18:28:31 : [gl] GL_max_texture_size: 32768
18:28:31 : [gl] taking advantage of 'GL_ARB_multitexture'
18:28:31 : [gl] Sampler count: 4
18:28:31 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:28:31 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:28:31 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:28:31 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:28:31 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:28:31 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:28:31 : [gl] Vertex attribute count: 16
18:28:31 : [gl] taking advantage of 'GL_ARB_shader_objects'
18:28:31 : [gl] taking advantage of 'GL_ARB_vertex_shader'
18:28:31 : [gl] taking advantage of 'GL_ARB_fragment_shader'
18:28:31 : [gl] taking advantage of 'GL_ATI_draw_buffers'
18:28:31 : [gl] taking advantage of 'GL_EXT_blend_color'
18:28:31 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:28:31 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
18:28:31 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:28:31 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:28:31 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:28:31 : [gl] taking advantage of 'GL_EXT_texture3D'
18:28:31 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
18:28:31 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:28:31 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:28:31 : [gl] Max anisotropy factor: 16
18:28:31 : [gl] taking advantage of 'GL_NV_register_combiners'
18:28:31 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:28:31 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:28:31 : [gl] taking advantage of 'GL_NV_texture_shader'
18:28:31 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:28:31 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:28:31 : [gl] taking advantage of 'GL_NV_fragment_program'
18:28:31 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:28:31 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:28:31 : [gl] taking advantage of 'GL_NV_vertex_program'
18:28:31 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:28:31 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:28:31 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:28:31 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:28:31 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:28:31 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:28:31 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:28:31 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:28:31 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:28:31 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:28:31 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
18:28:31 : [gl] taking advantage of 'GL_ARB_multisample'
18:28:32 : [gl] Detected support for 16x anti-aliasing.
18:28:32 : [gl] Detected support for 8x anti-aliasing.
18:28:32 : [gl] Detected support for 4x anti-aliasing.
18:28:32 : [gl] Detected support for 2x anti-aliasing.
18:28:32 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:28:32 : Rendering path available: GL1X
18:28:32 : Rendering path available: ARB1
18:28:32 : Rendering path available: NV1X
18:28:32 : Rendering path available: NV2X
18:28:32 : Rendering path available: NV3X
18:28:32 : Rendering path available: NV4X
18:28:32 : Rendering path available: ARB2
18:28:32 : Rendering path available: GL2X
18:28:32 : [dx9] Direct3D9Ex detected.
18:28:32 : [dx9] Number of adapters found: 1
18:28:32 : [dx9] Adapter #0: NVIDIA GeForce GTX 1070 (nvldumd.dll) [driver version: 30.0.14.7196]
18:28:32 : Rendering path available: SM2X
18:28:32 : Rendering path available: SM3X
18:28:32 : [gl] CDS init: OK
18:28:32 : [gl] SetPixelFormat: OK (41, color 32 bits, depth 24 bits).
18:28:32 : [gl] wglCreateContext: OK
18:28:32 : [gl] OpenGL framebuffer context init OK
18:28:32 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:28:32 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:28:32 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:28:32 : [gfx] Created drawable (/procedural/water_env.tobj)
18:28:32 : [snd] select device (ds8)
18:28:32 : [ds8] Available device : Primary Sound Driver ().
18:28:32 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{3aba53ad-d993-487e-9614-8045c8a8aadc}).
18:28:32 : [ds8] Initialization OK.
18:28:32 : g_ui_recache
18:28:32 : exit
18:28:32 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:28:32 : Loading city data ....
18:28:32 : Loading country data ....
18:28:32 : Loading cargo data ....
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [mem] Caching of the resource '/procedural/reflection.tobj' failed.
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [mem] Caching of the resource '/procedural/reflection.tobj' failed.
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [fs] Unable to open file for reading. (/procedural/reflection.tobj)
18:28:41 : [tobj] Can not open '/procedural/reflection.tobj'
18:28:41 : [mem] Caching of the resource '/procedural/reflection.tobj' failed.
18:28:41 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/maz_old/blak-2.paint.dif_spec.add.env.mat'.
18:28:46 : game
18:28:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:28:47 : Loading resource server data ....
18:28:47 : Loading road data ....
18:28:47 : Loading terrain data ....
18:28:47 : Loading railing data ....
18:28:47 : Loading building data ....
18:28:47 : Loading model data ....
18:28:47 : Loading prefab data ....
18:28:47 : Loading sign data ....
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/no_way.pmd)
18:28:47 : [ld] failed to open /model/sign/traffic/no_way.pmd
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/no_way.pmc)
18:28:47 : [ld] failed to open /model/sign/traffic/no_way.pmc
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/pass_on_left.pmd)
18:28:47 : [ld] failed to open /model/sign/traffic/pass_on_left.pmd
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/pass_on_left.pmc)
18:28:47 : [ld] failed to open /model/sign/traffic/pass_on_left.pmc
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/pass_on_right.pmd)
18:28:47 : [ld] failed to open /model/sign/traffic/pass_on_right.pmd
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/pass_on_right.pmc)
18:28:47 : [ld] failed to open /model/sign/traffic/pass_on_right.pmc
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/speedlimit_130.pmd)
18:28:47 : [ld] failed to open /model/sign/traffic/speedlimit_130.pmd
18:28:47 : [fs] Unable to open file for reading. (/model/sign/traffic/speedlimit_130.pmc)
18:28:47 : [ld] failed to open /model/sign/traffic/speedlimit_130.pmc
18:28:47 : Loading traffic lights data ....
18:28:47 : Loading vegetation data ....
18:28:47 : Loading hinges data ....
18:28:47 : Loading stamp data ....
18:28:47 : Loading movers data ....
18:28:47 : Loading animated models ....
18:28:47 : Loading ferries ....
18:28:47 : Loading city data ....
18:28:47 : Loading cargo data ....
18:28:47 : Loading company data ....
18:28:47 : Loading country data ....
18:28:59 : Map successfully loaded ....
18:28:59 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.newcastle)
18:28:59 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.london)
18:28:59 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.manchester)
-
- Posts: 1
- Joined: 17 Sep 2021 17:25
- Location: Hampshire UK
- Contact:
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Seem like it only works on 1.00 of ETS. it anyway, you can upgrade the map to 1.13 versions of ETS.
A Prove Platesmania Spotter
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Yes. I had to buy the old disk for it. The steam version does not work.
Nothing to see here...
Creator of the INNER GERMAN BORDER MAP MOD
Creator of the INNER GERMAN BORDER MAP MOD
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
Where can I download the 1.00 version of ETS 1???? I've been searching everywhere and I can't find a single link
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
You have to buy the original disk.
Nothing to see here...
Creator of the INNER GERMAN BORDER MAP MOD
Creator of the INNER GERMAN BORDER MAP MOD
Re: ETS Post USSR Mod 1.5 FINAL + Escape [MAP]
And if I install a mod for version 1.00 from Akella, will it work? I just have the original license
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