Base Map Rebuild (CA, NV, AZ) General Discussion Thread

fra_ba
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3171 Post by fra_ba » 26 Sep 2022 19:58

More companies in a city using same prefab? doubt it will solve the issue! and pretty sure ETS2 has this technical limitation too. The only solution would be create a new prefab, at least same prefab with different name (don't mean the company name though) but that actually contradict the concept of prefab.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3172 Post by Tristman » 26 Sep 2022 20:52

More of the same prefab in a single city is not the solution, but I don’t think that’s being proposed here. If prefab X is going to be in 5 cities, make sure that prefab is not the same company in all 5 of those cities. Have some options. Yes, Walmart is everywhere in the US irl, but so are some of its competitors. Why do we only have Wallbert in ATS?
It feels like more variety is not hard to achieve, and SCS has even done it before with Coastline and NAMIQ, but we’re not seeing anymore of it.

Besides that, they need to expand on their prefab library. Have more possible buildings that can be placed. Some old prefabs are no longer or rarely placed because they are low quality (Voltison dealership, Bitumen garage, etc.). Replace them with new prefabs so they can be used again.
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flight50
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3173 Post by flight50 » 27 Sep 2022 04:37

fra_ba wrote: 26 Sep 2022 19:58 and pretty sure ETS2 has this technical limitation too.
It does I'm sure but they don't do the same company in the same city in ETS2. I don't recall one single city in ETS2 where the same company shows up more than once. Prefab type doesn't matter if a company only shows up once in a city, they just don't use the same company in the same city in ETS2.
fra_ba wrote: 26 Sep 2022 19:58 at least same prefab with different name (don't mean the company name though) but that actually contradict the concept of prefab.
This is what I've been saying. But to test it 100%, there needs to be an attempt to place Coastline Mining and NAMIQ in the same city for ATS. The prefab name should be different and this is what should allow both to exist in the same city. So yes, more companies in the same city can solve the issue if both NAMIQ and CM can co-exist in the same city.

What I wish for example, take Sunshine Crops. Make 2 other crop type prefabs. Old prefabs or new doesn't matter.
Along CA-99 in lets say
Fresno - we can get Sunshine Crops doing oranges, Farm B doing tomatoes and Farm C doing cucumbers.
Stockton - we can get Sunshine Crops doing apples, Farm B doing lettuce and Farm C doing peppers.
Modesto (if they make it marked) - we can get Sunshine Crops doing almonds, Farm B doing onions and Farm C doing broccoli.

If copying and rebrand the same prefab does not work, a new company and new prefab must come. Still, more companies in the same city no matter what is the solution to bring more prefab types where they should be. The example above with Fresno, Stockton and Modesto is the reason why more companies for certain industries work. Bushnell is another. Sometimes there might be 2 dairy farms in the same city. Kansas, Iowa, Nebraska should be loaded with multiple companies in the same city. There can be 2 meat processing plants in the same city like Dodge City, KS. 2 corn and wheat companies in the same marked city. Not sure why the debate that more companies, whether its new prefab + new company vs rebranded to new name + existing prefabs is even argued here. No matter what, we need new companies to expand industries. There is more than one company per industry in the US just like there is in Europe. That's the bottom line. Only way to bring more diversity and variety is to add more diversity and variety.
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krmarci
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3174 Post by krmarci » 27 Sep 2022 04:42

flight50 wrote: 27 Sep 2022 04:37 ...
It does I'm sure but they don't do the same company in the same city in ETS2. I don't recall one single city in ETS2 where the same company shows up more than once. Prefab type doesn't matter if a company only shows up once in a city, they just don't use the same company in the same city in ETS2.
...
There are some cases of that. Liepaja has two Eviksi ZS depots, for example.
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oldmanclippy
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3175 Post by oldmanclippy » 27 Sep 2022 04:50

Meanwhile in Helena... :lol:
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blog screenshot IRL maps: Greece | Nordic Horizons | German Cities
prediction maps: Greece+Nordic Horizons | Nebraska+Arkansas+Missouri
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flight50
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3176 Post by flight50 » 27 Sep 2022 05:18

@krmarci Liepaja, if that is the only city, that is sweet music to my ears. Even if only 5%-10% of ETS2 is like I’m speaking of, that is great. In ATS, 80%-85% of a dlc will have at least one company represented twice per city if a city has more than 5 depots. Prefab type....does’t matter. It’s the exact same company per city in ATS that is wasting opportunities to bring something else. For whatever reason, no mapper or map lead sees that as a problem. That is very disappointing to see for many ATS fans that are asking for change.
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3177 Post by fra_ba » 27 Sep 2022 06:04

flight50 wrote: 27 Sep 2022 04:37 Not sure why the debate that more companies, whether its new prefab + new company vs rebranded to new name + existing prefabs is even argued here.
Not against this but just saying the latter won't work due to game limitations. As a case in point, the below image shows how a company in a city tied to a prefab. Blue mark is the company name while red mark is prefab name. So if multiple companies in a single city use the same prefab, the game engine can't associate the placed prefab in map to both companies. The basic solution as both of us agree is to change the prefab name (red mark name) but keep the prefab model. Seems SCS doesn't like this approach as it would be sort of ridiculous. A better way would be creating a new prefab with a new name and tied it to the company name. Anyway, does ETS2 has multiple competing companies in a single city? Like two farms in a city? Vaguely remember somewhere in Italy I saw two agriculture companies tied to a single city but not quite sure about it.
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JoeAlex23
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3178 Post by JoeAlex23 » 27 Sep 2022 06:31

That's not how it works, Coastline Mining and NAMIQ can prove you wrong, they both have identical prefabs under a different name, the Coastline Mining prefabs start with cm_ and the ones for NAMIQ start with nmq_, it's is 100% possible to have companies with the same exact prefab and a different name.

See it for yourself:
https://truck-simulator.fandom.com/wiki/NAMIQ
https://truck-simulator.fandom.com/wiki ... ine_Mining
fra_ba
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3179 Post by fra_ba » 27 Sep 2022 06:55

Seems you are confusing prefab name with company name. Are there any example of Coastline Mining and NAMIQ depots in a single city with the exact same prefab?
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Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

#3180 Post by JoeAlex23 » 27 Sep 2022 07:11

Look where it says "game files" on the wiki page, it lists the names of the prefabs for said company inside the game, they are associated to the company name, there are not examples because so far there has not been any necessity to put Coastline Mining and NAMIQ in the same city, but it's 100% possible.

If they create another company name to use the same prefabs as the ones already in the game they will just duplicate that prefab and assign a different name to it, is simple as that, that's what they did when NAMIQ was introduced in a game update, they just took already existing Coastline Mining prefabs and renamed them to NAMIQ.
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