Early Autumn Mod v8.0 [Upd: 05 Dec 2023]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 6
- Joined: 21 Sep 2022 14:27
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
Hello! Same issue in my PC. Night is super dark compared without the mod and always with same graphic settings. I do not have any other weather mod or graphics mods, only Cold Rain.
By the way, the autumn atmosphere is gorgeous! But it would be nice if we can solve night issue.
Thanks a lot for your support.
By the way, the autumn atmosphere is gorgeous! But it would be nice if we can solve night issue.
Thanks a lot for your support.
- KingOfTheRoad77
- Posts: 236
- Joined: 07 May 2021 13:27
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Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
I use this mod since years and don't have that problem, except, when it rains. But as long as it is only clouded or especially when star lit, brightness/darkness at night fits.
May there be any other (weather) mod interfering here?
May there be any other (weather) mod interfering here?
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- Posts: 6
- Joined: 21 Sep 2022 14:27
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
Hi! Yep, you're right. When raining it's really dark but in other conditions, it's better. But anyway, it's more darker than vanilla. In my case I only have this mod, so no others interfering here. Thanks for your support!
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
Only vanilla here.
I did the reshade thing with the Steam Deck to get some color correction, the game looks better, but this mod is still too dark. Oh well.
I did the reshade thing with the Steam Deck to get some color correction, the game looks better, but this mod is still too dark. Oh well.
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
Just to clarify complaining that night skies are darker in autumn in the game compared to summer is like complaining about it IRL. Of course summer nights are shorter with brighter skies compared to much longer nights and darker skies in autumn, this is why astronomers call autumn and winter the "dark night seasons" where more stars become visible.
It should also be noted that there is no such thing as a standard darkness for night skies, there are many factors including time of year, geographic location and weather, all these factors are built into the game engine to produce an accurate as possible weather environment in terms of lighting, just to be clear this mod makes no adjustments to the climate files in terms of night time darkness levels they are simply a reflection of the lighting you would get during the autumn months.
It should also be noted that there is no such thing as a standard darkness for night skies, there are many factors including time of year, geographic location and weather, all these factors are built into the game engine to produce an accurate as possible weather environment in terms of lighting, just to be clear this mod makes no adjustments to the climate files in terms of night time darkness levels they are simply a reflection of the lighting you would get during the autumn months.
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
Thank you for mentioning it was built into the game engine. I didn't know if it was something you could tweak or not.
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
@fionab - If you prefer to have summer daylight hours you can open the mod then open the def folder and delete the env_data.sii file, alternatively you can open that file with notepad and reduce the day_in_year number to give you shorter nights, for example reducing it from 264 to 234.
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- Posts: 137
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- Location: Brussels, Belgium
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
@grimes It seems the current version is incompatible with the newly released ProMods 2.63, it reliably crashes the game at the same spot. An example of the error:
00:14:22.674 : <ERROR> [fs] Failed to open file '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd' in the read_only mode.
00:14:22.674 : <ERROR> [resource_task] Can not open '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd'
00:14:22.694 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_mid2_32fr.pmd' is malformed.
00:14:22.695 : <ERROR> [model] Model geometry '/model2/vegetation/grass/stones2/stone_mid2_32fr.pmg' is malformed.
00:14:22.695 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_big1_32fr.pmd' is malformed.
00:14:22.695 : <ERROR> [model] Model geometry '/model2/vegetation/grass/stones2/stone_big1_32fr.pmg' is malformed.
00:14:22.695 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd' is malformed.
00:14:22.674 : <ERROR> [fs] Failed to open file '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd' in the read_only mode.
00:14:22.674 : <ERROR> [resource_task] Can not open '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd'
00:14:22.694 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_mid2_32fr.pmd' is malformed.
00:14:22.695 : <ERROR> [model] Model geometry '/model2/vegetation/grass/stones2/stone_mid2_32fr.pmg' is malformed.
00:14:22.695 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_big1_32fr.pmd' is malformed.
00:14:22.695 : <ERROR> [model] Model geometry '/model2/vegetation/grass/stones2/stone_big1_32fr.pmg' is malformed.
00:14:22.695 : <ERROR> [model] Model descriptor '/model2/vegetation/grass/stones2/stone_big2_32fr.pmd' is malformed.
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
You can fast fix your problem with game crash by editing "detail_vegetation_def.sii" file which is in def/world/detail_vegetation_def.sii. You should delete all code lines of "detail_vegetation_def : grassdef.32fr" between "detail_vegetation_def : grassdef.31fr" and "detail_vegetation_def : grassdef.33fr" to achieve below structure:
Code: Select all
detail_vegetation_def : grassdef.31fr
{
texture: "/material/terrain/grass_dry_tall_512_fr.tobj"
density: 20
model[]: "/model2/vegetation/grass/fr_grass/fr_grass_stems1_31fr.pmd"
occurrence[]: 13
model[]: "/model2/vegetation/grass/fr_grass/fr_grass_tall1_31fr.pmd"
occurrence[]: 4
model[]: "/model2/vegetation/grass/fr_grass/fr_grass_tall1b_31fr.pmd"
occurrence[]: 4
model[]: "/model2/vegetation/grass/fr_grass/fr_bunch_big1_31fr.pmd"
occurrence[]: 3
model[]: "/model2/vegetation/grass/fr_grass/fr_grass_semigreen1b_31fr.pmd"
occurrence[]: 3
model[]: "/model2/vegetation/grass/fr_grass/fr_bunch_big1c_31fr.pmd"
occurrence[]: 2
model[]: "/model2/vegetation/grass/fr_grass/fr_bunch_big1c_31fr.pmd"
occurrence[]: 2
}
detail_vegetation_def : grassdef.33fr
{
texture: "/material/terrain/fallen_forest_coniferous_fr.tobj"
density: 120
model[]: "/model2/vegetation/grass/forest_balt/balt_forest_lowplants3a_33fr.pmd"
occurrence[]: 40
model[]: "/model2/vegetation/grass/dead_branches/fr_forest_stump1_33fr.pmd|40|model"
occurrence[]: 10
model[]: "/model2/vegetation/grass/forest_balt/balt_forest_leavedshrub1_33fr.pmd"
occurrence[]: 20
model[]: "/model2/vegetation/grass/dead_branches/fr_forest_branch3_33fr.pmd"
occurrence[]: 1
model[]: "/model2/vegetation/grass/dead_branches/fr_forest_branch4_33fr.pmd"
occurrence[]: 1
model[]: "/model2/vegetation/grass/dead_branches/fr_forest_branch1_33fr.pmd|40|model"
occurrence[]: 1
model[]: "/model2/vegetation/grass/dead_branches/fr_forest_branch5_33fr.pmd|40|model"
occurrence[]: 1
}
Re: Early Autumn Mod v7.4 [Upd: 15 Aug 2022]
New version will be released in the next couple of days.
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