Hi there.
My suggestion would be to completely rework the industrial supply hauling by adding a new contracts / jobs system.
For example:
A sawmill needs an "x" amount of goods like "tools and certain industrial vehicles" to keep the production going within' an "y" amount of time.
My idea is beeing able to sign big contracts with such industries to supply them with the stuff they need to keep going. You should also be able to use your employees for fulfilling the contracts.
They should come in different variations like small, medium, big and and mega contracts (deliver 10.000 tons within a ingame week) for example.
This would make the hauling feel much more relevant and make the industry in ATS/ETS feel alive. It could also mean having another source of income.
Best regards.
Contract System - Industrial Supply - Job Rework
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- Posts: 4750
- Joined: 26 Sep 2019 20:14
Re: Contract System - Industrial Supply - Job Rework
Contract hauling (with ai drivers and convoy friends) is something that is badly needed.
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- Posts: 4750
- Joined: 26 Sep 2019 20:14
Re: Contract System - Industrial Supply - Job Rework
Agreed! I've been hauling wind turbine parts lately: would love to be able to contract with Vitas for all six parts of the turbine instead of trying to find individual loads.
Re: Contract System - Industrial Supply - Job Rework
I love this idea. I would like it if the contracts were reasonably timed (play time not real). Like contracted to haul parts to build said windmill within 7 days or something like that. Possibilities are endless.
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- Posts: 4750
- Joined: 26 Sep 2019 20:14
Re: Contract System - Industrial Supply - Job Rework
Yep, exactly. The real life ice roads operate on a similar principle: there are a set number of loads on trailers at one end and a limited season to get them to their destinations.
I would love that to be possible in game. Pull into a yard and there are a dozen trailers to choose from, all of which need to be hauled to one place.
Re: Contract System - Industrial Supply - Job Rework
Exactly. These contracts would at least provide some kind of meaningful progression in the game. I absolutely don't understand how this is not a thing yet after so many years of ATS/ETS?
We should really push the idea forward to the devs imo.
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- Posts: 1
- Joined: 25 Sep 2022 13:57
Re: Contract System - Industrial Supply - Job Rework
I would like to see the wind turbine parts actually weigh in game what they do in the real world. All other equipment is pretty much spot on. I'm pretty sure it would be an easy fix.
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