[REL/WIP] Arnook's Container Pack (V17 - 1.49 - 05/03/2024)

Space_Night
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1382 Post by Space_Night » 02 Oct 2022 14:12

we have new cargoes too off SCS for the containers.

Motorcycle tyres
LPG
Hydrogen
HR1509
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1383 Post by HR1509 » 03 Oct 2022 01:41

Hi,

i want to skin the 45er Reefer Container for my own. Is there a Template for the Containers?
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1384 Post by Space_Night » 03 Oct 2022 12:27

No, (at least not public) but its quite easy to reverse engineer a skin. I've done it myself on the
45ft reefer,
45hc

40ft
40ft hc
R40ft
R40ft hc

Iso20
Iso40

The 45 reefer has stripe marks on the top and markings along the bottom which make it easy.
KueTae
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1385 Post by KueTae » 10 Nov 2022 04:10

Hello! Is there any update on this mod?
PS. Vintage Container is cool but I want to see another SCS gas tank container skin work.
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JUseeTV
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1386 Post by JUseeTV » 10 Nov 2022 05:10

Updates come when Arnook and I have time for it, after all this is just a hobby for us. We have already decided on the next container and gathered all needed research data. If you refer to gas containers as already existing containers in the mod, that will not happen in the distant future. Furthermore we are now using our own container models, instead of SCS' models.
I am not giving any sort of support, requests or Q&A through private messages, such messages will be ignored. Please use the appropriate topics, they are there for a reason.
Hid24Gaming
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1387 Post by Hid24Gaming » 15 Nov 2022 17:33

Hello all,

Can someone help me out? The description of the mod says this: "Available in the freight Market & for owned trailers".
When I have the mod activated in the mod manager, I can see the new skins on the freight market.
The problem is whenever I have any container chassis trailer attached to my truck and I want to search for containers with these nice skins on the load market, the game crashes.
I've deleted other mods to prevent mod confliction but I can't solve the problem. Does anybody know what I am doing wrong here?

Thanks in advance,
Hid24Gaming
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Madkine
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1388 Post by Madkine » 15 Nov 2022 20:35

@Hid24Gaming Without a game log from a crash, there's not much we can do.

After a crash, post your complete game.log.txt to pastebin.com (no account needed) and then post the link here and we'll have a look for you (split the game.log.txt into multiple pastes if it is too big).
If pastebin is not available in your country please use http://rentry.co and post the link to it here please. The page works like pastebin.
The file can be found at "C:\Users\*USERNAME*\Documents\Euro Truck Simulator 2" for a default install.
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Hid24Gaming
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1389 Post by Hid24Gaming » 15 Nov 2022 21:04

@Madkine
I hope this is what you mean:
https://pastebin.com/ArnhYvM0

If not, please let me know what to do because I'm not familiar with this.
If so, would you let me know what the problem is why the mod makes my game crash?

Thanks in advance
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Madkine
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Re: [REL/WIP] Arnook's Container Pack (V13 - 1.43/1.44/1.45 - 23/08/2022)

#1390 Post by Madkine » 15 Nov 2022 21:21

Hmm, unfortunately it's a silent crash.

Try updating these to 0 in your config file:

00:00:01.826 : uset cf_asus_aura "1"
00:00:01.826 : uset cf_razer_chroma "1"

It's unlikely there's any useful information in it, but can you provide your crash log too?
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