Game version: 1.46.0.30
OS: Win 10 x64
Reproducible in a profile without mods.
Relevant portion of the game log, from the goto and teleport to near the activation point, driving onto the point, attempting to activate the viewpoint, then quitting. The full game log is attached.
Code: Select all
00:02:39.983 : goto -114546;5.93434;-11425.8;2.53383;-0.122159
00:02:39.988 : Forcing sector data!
00:02:39.988 : Sector force started.
00:02:40.961 : Sector force finished.
00:02:48.602 : <ERROR> Master prefab defines terrain points, but corner (/prefab/depots/chemical_plant/tx_chemical_plant_corner.ppd) prefab has no terrain point!
00:02:59.047 : [actor] Teleported from [-54122.6;80.5;9077.8] to [-114546.0;5.9;-11425.8]
00:02:59.107 : [trigger] Reset action (trig_action.cam7_on_off)
00:03:12.670 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:03:12.686 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:03:12.703 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:03:12.720 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:03:12.737 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:03:12.754 : <ERROR> [cutscene] Playback failed: [trigger_action] Unable to create cutscene (camera 'shot3' not found - too far?) (0x47A91AA4F8070001)
00:04:52.650 : quit