I have had it multiple times now, that my game crashed. It almost *always* happens, when entering a city or reaching the destination, but not always at the exact same moment or area. Sometimes (after the fourth or fith time) I might get through. I though it might have been GPU Tweak III or the mod load order, but having changed it and thinking I found the error, I know had it again and again and again entering Burlington.
I can't figure out what it is in the gamelog, because it is multiple errors in it, but not always the same, except for this, which I can't identify:
Code: Select all
00:05:30.238 : <WARNING> [resource_task] Default temporary buffer is insufficient while reading '/vehicle/trailer_owned/lowboyjr/company.pmg' with size 34143206
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 74372
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 49788
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 51264
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 3420
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 227736
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 39188
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 7596
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1588
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 3432
00:05:30.603 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 488
00:05:30.737 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_146_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Anybody has an idea?
Please find attached the game.log
https://pastebin.com/BtMb9D7J
And the game.crash
https://pastebin.com/j8jjn1Q2